My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Hog Rider
Giant Snowball
Skeletons Minions Cannon Hog Rider Princess
Zap
Skeletons Minions Cannon Princess
Barbarian Barrel
Skeletons Ice Spirit Cannon Elite Barbarians Princess
The Log
Skeletons Ice Spirit Cannon Elite Barbarians Hog Rider Princess
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit Minions Princess
Royal Delivery
Skeletons Ice Spirit Minions Elite Barbarians Hog Rider Princess
Fireball
Minions Cannon Elite Barbarians Hog Rider Princess
Poison
Minions Cannon Princess
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Minions Cannon Princess Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Minions

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Minions Hog Rider Elite Barbarians Princess
Zap
Ice Spirit Elite Barbarians Hog Rider Minions Princess
Minions
Ice Spirit Hog Rider Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Ice Spirit Minions Hog Rider
Hog Rider
Ice Spirit Zap Minions Elite Barbarians Princess
Princess
Ice Spirit Zap Hog Rider

Defense Synergies 3 14

Skeletons
Cannon Ice Spirit Zap Minions Elite Barbarians Princess
Ice Spirit
Zap Skeletons Minions Cannon Elite Barbarians Princess
Zap
Ice Spirit Cannon Skeletons Minions Elite Barbarians Princess
Minions
Skeletons Ice Spirit Zap Cannon
Cannon
Skeletons Zap Ice Spirit Minions Princess
Elite Barbarians
Skeletons Ice Spirit Zap
Hog Rider
Princess
Skeletons Ice Spirit Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon
Elite Barbarians Skeletons Ice Spirit Zap Minions Cannon
Cannon Skeletons Minions Elite Barbarians
Cannon Elite Barbarians Skeletons Minions
Elite Barbarians Princess
Skeletons Zap Minions Cannon
Minions Ice Spirit Zap Cannon Princess
Zap Cannon
Cannon Skeletons Minions Elite Barbarians Princess
Elite Barbarians Skeletons Ice Spirit Cannon
Minions Skeletons Zap Cannon Princess
Minions Zap Princess
Cannon Skeletons Ice Spirit Zap Minions Elite Barbarians
Ice Spirit Zap Minions Cannon Princess
Elite Barbarians Cannon
Ice Spirit Zap Cannon Elite Barbarians
Skeletons Minions Cannon Elite Barbarians
Ice Spirit Cannon Zap Minions Elite Barbarians
Zap Ice Spirit Minions Cannon Princess
Cannon Elite Barbarians
Minions Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians
Zap Elite Barbarians
Skeletons Ice Spirit Zap Minions Elite Barbarians
Zap Elite Barbarians
Skeletons Cannon Elite Barbarians
Skeletons Ice Spirit Zap Minions Princess
Skeletons Minions Elite Barbarians
Elite Barbarians
Zap Skeletons Ice Spirit Minions Elite Barbarians
Skeletons Cannon
Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Skeletons Cannon
Cannon Princess
Elite Barbarians Skeletons Ice Spirit Zap Minions
Minions Zap Cannon Elite Barbarians Princess
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Zap
Ice Spirit Zap Minions Princess
Princess
Ice Spirit Zap Princess
Zap
Minions Elite Barbarians
Zap Princess
Zap Princess
Elite Barbarians Princess
Minions Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Minions
Zap Princess
Zap Princess
Minions
Princess
Zap
Zap Ice Spirit Princess
Zap Princess
Zap Princess
Zap
Elite Barbarians Zap Princess
Zap Ice Spirit Minions
Elite Barbarians
Zap
Zap Ice Spirit Princess
Princess
Zap Ice Spirit Minions Princess
Zap Princess
Princess
Zap Princess
Zap
Elite Barbarians
Zap Ice Spirit Minions Elite Barbarians Princess
Zap Princess
Zap Princess

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