My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Little Prince
Zap
Spear Goblins Bats Little Prince
Barbarian Barrel
Ice Spirit Spear Goblins Wizard Little Prince
The Log
Ice Spirit Spear Goblins Little Prince
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Bats Little Prince
Royal Delivery
Ice Spirit Spear Goblins Bats Wizard P.E.K.K.A Little Prince
Fireball
Wizard Little Prince
Poison
Spear Goblins Bats Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Spear Goblins Bats Little Prince Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Spear Goblins Bats

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Spear Goblins Bats
Spear Goblins
Ice Spirit
Bats
Ice Spirit P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Poison
Poison
P.E.K.K.A Mirror
P.E.K.K.A
Ice Spirit Poison Bats Wizard
Little Prince

Defense Synergies 0 13

Ice Spirit
Spear Goblins Bats Wizard Poison P.E.K.K.A Little Prince
Spear Goblins
Ice Spirit Bats Poison P.E.K.K.A Little Prince
Bats
Ice Spirit Spear Goblins P.E.K.K.A
Wizard
Ice Spirit P.E.K.K.A
Mirror
Poison
Poison
Ice Spirit Spear Goblins Mirror
P.E.K.K.A
Ice Spirit Spear Goblins Bats Wizard
Little Prince
Ice Spirit Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Bats
P.E.K.K.A Bats
Poison P.E.K.K.A
Spear Goblins Bats
Bats Ice Spirit Spear Goblins Wizard Poison Little Prince
Poison P.E.K.K.A
P.E.K.K.A
Ice Spirit Spear Goblins Little Prince
Bats Poison Spear Goblins Wizard
Spear Goblins Bats Wizard Poison
P.E.K.K.A Ice Spirit Bats Wizard
Wizard Ice Spirit Bats Poison P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Wizard Bats Poison P.E.K.K.A
Ice Spirit Spear Goblins Bats Wizard Little Prince
Wizard Poison Ice Spirit Spear Goblins Bats Little Prince
P.E.K.K.A
Wizard Spear Goblins Bats Poison P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A
Poison Wizard
P.E.K.K.A Ice Spirit Spear Goblins Bats
P.E.K.K.A Bats
P.E.K.K.A
Wizard Poison Ice Spirit Bats
P.E.K.K.A Spear Goblins Bats
P.E.K.K.A
P.E.K.K.A Ice Spirit Spear Goblins Bats Poison
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Poison
P.E.K.K.A Wizard
Wizard
Ice Spirit Spear Goblins Bats Poison P.E.K.K.A Little Prince
Bats Poison Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison
Wizard Poison Ice Spirit Spear Goblins Bats
Wizard Poison
Poison Ice Spirit Wizard
Poison Wizard
Bats Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Spear Goblins Wizard Poison
Wizard Poison
Poison
Bats
Wizard Poison
Wizard Poison Little Prince
Poison
Wizard Poison
Poison
Poison Ice Spirit Wizard Little Prince
Poison Wizard
Wizard Poison
Poison
Poison Bats Wizard Little Prince
Ice Spirit Bats Wizard Poison
Poison Wizard
Ice Spirit Poison
P.E.K.K.A
Wizard Poison
Ice Spirit Spear Goblins Bats
Poison Wizard
Poison Wizard
Wizard Poison
Poison
P.E.K.K.A
Ice Spirit Bats Poison
Bats Poison
Poison Little Prince
P.E.K.K.A
Wizard
Poison

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