My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Suspicious Bush Valkyrie Dark Prince Executioner Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Skeleton King
Giant Snowball
Miner Skeleton King
Zap
Dark Prince Skeleton King
Barbarian Barrel
Ice Spirit Valkyrie Dark Prince Executioner Skeleton King
The Log
Ice Spirit Suspicious Bush Dark Prince Skeleton King
Earthquake
Skeleton King
Arrows
Ice Spirit Suspicious Bush Skeleton King
Royal Delivery
Ice Spirit Valkyrie Dark Prince Executioner Miner Skeleton King
Fireball
Suspicious Bush Executioner Skeleton King
Poison
Suspicious Bush Executioner Skeleton King
Lightning
Valkyrie Dark Prince Executioner Skeleton King
Rocket
Valkyrie Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Dark Prince Executioner Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Suspicious Bush Valkyrie Dark Prince Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Suspicious Bush Miner Valkyrie Dark Prince Skeleton King Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Suspicious Bush Miner Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Dark Prince Executioner Miner
Suspicious Bush
Valkyrie
Ice Spirit Dark Prince Executioner
Dark Prince
Ice Spirit Valkyrie Executioner Lightning Miner
Executioner
Ice Spirit Valkyrie Dark Prince Miner
Lightning
Dark Prince
Miner
Ice Spirit Dark Prince Executioner Skeleton King
Skeleton King
Miner

Defense Synergies 0 6

Ice Spirit
Valkyrie Dark Prince Executioner Miner
Suspicious Bush
Valkyrie
Ice Spirit Executioner
Dark Prince
Ice Spirit Executioner
Executioner
Ice Spirit Valkyrie Dark Prince
Lightning
Miner
Ice Spirit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Executioner
Ice Spirit Valkyrie Dark Prince Executioner
Valkyrie Dark Prince Executioner Lightning
Valkyrie Dark Prince Skeleton King
Lightning Valkyrie Dark Prince
Valkyrie Dark Prince Executioner
Lightning Ice Spirit Executioner
Lightning Valkyrie
Skeleton King
Ice Spirit Valkyrie Dark Prince Miner
Valkyrie Executioner Dark Prince Skeleton King
Executioner
Ice Spirit Valkyrie Dark Prince Lightning
Valkyrie Executioner Ice Spirit Dark Prince Skeleton King
Skeleton King
Ice Spirit Lightning
Valkyrie Dark Prince Executioner
Ice Spirit Valkyrie Dark Prince Executioner
Valkyrie Executioner Ice Spirit Dark Prince
Valkyrie Dark Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince
Valkyrie Executioner Lightning Miner
Ice Spirit Valkyrie Dark Prince Lightning
Valkyrie Dark Prince Lightning
Valkyrie Dark Prince Executioner
Executioner Ice Spirit
Dark Prince Valkyrie Lightning
Valkyrie Dark Prince
Lightning Ice Spirit Valkyrie Dark Prince
Valkyrie Dark Prince
Lightning Valkyrie Dark Prince
Dark Prince Lightning Valkyrie Executioner Skeleton King
Valkyrie Executioner
Ice Spirit Valkyrie Dark Prince Executioner Lightning Skeleton King
Valkyrie Executioner Dark Prince Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Executioner Miner
Lightning Miner
Lightning Valkyrie Dark Prince
Executioner Valkyrie Dark Prince
Executioner Ice Spirit
Executioner
Ice Spirit Executioner Lightning
Miner Lightning
Lightning
Lightning Miner Valkyrie Dark Prince
Lightning Executioner
Lightning Executioner Miner
Lightning
Lightning
Lightning Executioner
Lightning Executioner
Lightning
Lightning
Lightning Dark Prince Executioner
Lightning Valkyrie Miner
Lightning
Lightning
Lightning
Lightning
Ice Spirit Valkyrie Dark Prince Executioner
Miner Executioner Lightning
Lightning Miner
Lightning Miner
Lightning Executioner
Lightning Ice Spirit
Lightning
Lightning Miner
Lightning Ice Spirit
Lightning
Lightning Ice Spirit Dark Prince
Lightning Executioner
Lightning Miner Valkyrie Dark Prince Executioner
Executioner Lightning Skeleton King
Lightning
Dark Prince Executioner
Ice Spirit Lightning Skeleton King
Executioner Lightning
Lightning Dark Prince Executioner Miner

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