My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Electro Wizard Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack Little Prince
Zap
Little Prince
Barbarian Barrel
Ice Spirit Wizard Electro Wizard Lumberjack Little Prince
The Log
Ice Spirit Lumberjack Little Prince
Earthquake
Arrows
Ice Spirit Little Prince
Royal Delivery
Ice Spirit Wizard Electro Wizard Lumberjack Little Prince
Fireball
Wizard Electro Wizard Lumberjack Little Prince
Poison
Wizard Electro Wizard Little Prince
Lightning
Wizard Electro Wizard Lumberjack Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Little Prince Freeze Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Little Prince Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Freeze
The Log
Lumberjack Mega Knight Little Prince
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Ice Spirit Wizard The Log Electro Wizard Mega Knight
Mega Knight
Ice Spirit Wizard The Log Electro Wizard Lumberjack
Little Prince
The Log

Defense Synergies 0 22

Ice Spirit
Wizard The Log Electro Wizard Lumberjack Mega Knight Little Prince
Wizard
Ice Spirit Freeze The Log Electro Wizard Lumberjack Mega Knight
Freeze
Wizard Electro Wizard Lumberjack Mega Knight
The Log
Ice Spirit Wizard Electro Wizard Lumberjack Mega Knight Little Prince
Electro Wizard
Ice Spirit Wizard Freeze The Log Lumberjack Mega Knight Little Prince
Lumberjack
Ice Spirit Wizard Freeze The Log Electro Wizard Little Prince
Mega Knight
Ice Spirit Wizard Freeze The Log Electro Wizard
Little Prince
Ice Spirit The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Lumberjack Ice Spirit The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Freeze Electro Wizard
Lumberjack Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
Freeze The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard Ice Spirit Wizard Freeze Little Prince
The Log Electro Wizard Mega Knight
Lumberjack
Ice Spirit Electro Wizard Lumberjack Mega Knight Little Prince
Electro Wizard Wizard Freeze The Log Lumberjack Mega Knight
Wizard Electro Wizard
Lumberjack Mega Knight Ice Spirit Wizard Freeze The Log Electro Wizard
Wizard Mega Knight Ice Spirit Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Ice Spirit Freeze The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Electro Wizard Lumberjack
Ice Spirit Mega Knight Wizard The Log Electro Wizard Lumberjack Little Prince
Wizard Freeze The Log Ice Spirit Electro Wizard Lumberjack Mega Knight Little Prince
Electro Wizard Lumberjack
Wizard Mega Knight The Log Electro Wizard Lumberjack Little Prince
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit The Log Electro Wizard
Lumberjack Mega Knight The Log Electro Wizard
Lumberjack Mega Knight
Wizard Ice Spirit Freeze Electro Wizard
Electro Wizard Lumberjack
Mega Knight Lumberjack
Freeze Electro Wizard Mega Knight Ice Spirit The Log
Mega Knight Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Wizard Lumberjack
Wizard Mega Knight
Electro Wizard Ice Spirit Freeze The Log Lumberjack Little Prince
Mega Knight Wizard Freeze The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
Wizard The Log Mega Knight
Wizard Ice Spirit Freeze
Wizard The Log
The Log Ice Spirit Wizard Freeze
The Log Wizard
Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight Little Prince
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Ice Spirit Wizard Mega Knight Little Prince
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard Little Prince
Electro Wizard Ice Spirit Wizard Freeze
Wizard The Log Mega Knight
Ice Spirit Freeze Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Ice Spirit Freeze
Wizard Electro Wizard
Freeze
The Log
Wizard Electro Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Ice Spirit Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard Mega Knight Little Prince
Wizard Mega Knight

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