My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Witch Balloon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Witch Balloon Mighty Miner
Zap
Firecracker Witch Balloon Mighty Miner
Barbarian Barrel
Ice Spirit Firecracker Wizard Witch
The Log
Ice Spirit Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Wizard Witch Balloon
Fireball
Firecracker Wizard Witch Balloon Mighty Miner
Poison
Firecracker Wizard Witch Balloon
Lightning
Wizard Witch Balloon Mighty Miner
Rocket
Wizard Witch Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Freeze Mighty Miner Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Firecracker Freeze Mighty Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Firecracker Witch Mega Knight
Firecracker
Ice Spirit Balloon Mega Knight
Wizard
Balloon Mega Knight
Freeze
Balloon
Witch
Ice Spirit Mega Knight
Balloon
Ice Spirit Freeze Firecracker Wizard Mega Knight
Mega Knight
Ice Spirit Firecracker Wizard Witch Balloon
Mighty Miner

Defense Synergies 0 10

Ice Spirit
Firecracker Wizard Witch Mega Knight
Firecracker
Ice Spirit Mega Knight
Wizard
Ice Spirit Freeze Mega Knight Mighty Miner
Freeze
Wizard Mega Knight
Witch
Ice Spirit Mega Knight
Balloon
Mega Knight
Ice Spirit Firecracker Wizard Freeze Witch
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Ice Spirit Firecracker Witch Mega Knight
Witch Mega Knight Freeze
Witch Firecracker Mega Knight
Firecracker Mega Knight
Freeze Firecracker Mega Knight
Ice Spirit Firecracker Wizard Freeze Witch
Mega Knight
Witch Mighty Miner
Ice Spirit Firecracker Mega Knight
Witch Firecracker Wizard Freeze Mega Knight
Firecracker Wizard Witch
Mega Knight Ice Spirit Wizard Freeze Witch
Wizard Mega Knight Ice Spirit Firecracker Freeze Witch
Mega Knight
Ice Spirit Freeze Mega Knight
Wizard Mega Knight Firecracker Witch
Ice Spirit Mega Knight Firecracker Wizard Witch
Wizard Freeze Witch Ice Spirit Firecracker Mega Knight
Wizard Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Wizard Mega Knight
Mega Knight Ice Spirit Witch
Mega Knight
Witch Mega Knight Mighty Miner
Firecracker Wizard Ice Spirit Freeze Witch
Witch
Mega Knight Mighty Miner
Freeze Mega Knight Ice Spirit Firecracker Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Ice Spirit Firecracker Freeze Mighty Miner
Mega Knight Firecracker Wizard Freeze Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Ice Spirit Freeze Witch
Firecracker Wizard Witch
Ice Spirit Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Freeze
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Freeze Ice Spirit Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch
Ice Spirit Firecracker Wizard Freeze Witch
Wizard Mega Knight
Ice Spirit Firecracker Freeze
Mighty Miner Mega Knight
Firecracker Wizard
Ice Spirit Freeze Witch
Firecracker Wizard Witch
Freeze
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Ice Spirit Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight

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