My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Royal Hogs
Giant Snowball
Archers Goblin Gang Royal Hogs
Zap
Archers Goblin Gang Royal Hogs
Barbarian Barrel
Ice Spirit Archers Goblin Gang Elite Barbarians Royal Hogs Magic Archer
The Log
Ice Spirit Archers Goblin Gang Elite Barbarians Royal Hogs
Earthquake
Archers Goblin Gang Royal Hogs
Arrows
Ice Spirit Archers Goblin Gang Royal Hogs
Royal Delivery
Ice Spirit Archers Goblin Gang Elite Barbarians Royal Hogs Magic Archer
Fireball
Archers Goblin Gang Elite Barbarians Royal Hogs Magic Archer
Poison
Archers Goblin Gang Royal Hogs Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Goblin Gang Magic Archer Royal Hogs Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Hogs Archers Elite Barbarians
Zap
Ice Spirit Elite Barbarians Archers Royal Hogs Magic Archer
Archers
Ice Spirit Zap Elite Barbarians Royal Hogs
Goblin Gang
Royal Hogs
Elite Barbarians
Zap Ice Spirit Archers
Royal Hogs
Ice Spirit Zap Archers Goblin Gang Magic Archer
Rocket
Magic Archer
Zap Royal Hogs

Defense Synergies 2 10

Ice Spirit
Zap Goblin Gang Archers Elite Barbarians Rocket Magic Archer
Zap
Ice Spirit Archers Goblin Gang Elite Barbarians Magic Archer
Archers
Ice Spirit Zap Goblin Gang
Goblin Gang
Ice Spirit Zap Archers Magic Archer
Elite Barbarians
Ice Spirit Zap
Royal Hogs
Rocket
Ice Spirit
Magic Archer
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Magic Archer
Elite Barbarians Ice Spirit Zap Goblin Gang
Goblin Gang Rocket Archers Elite Barbarians
Elite Barbarians Goblin Gang
Elite Barbarians Rocket
Goblin Gang Zap Archers Magic Archer
Rocket Ice Spirit Zap Archers Goblin Gang Magic Archer
Rocket Zap Magic Archer
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Spirit Archers
Archers Goblin Gang Zap Magic Archer
Zap Archers Goblin Gang Magic Archer
Ice Spirit Zap Goblin Gang Elite Barbarians Rocket
Rocket Ice Spirit Zap Goblin Gang Magic Archer
Elite Barbarians Goblin Gang
Rocket Ice Spirit Zap Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Ice Spirit Zap Archers Goblin Gang Elite Barbarians Magic Archer
Zap Ice Spirit Archers Magic Archer
Elite Barbarians
Goblin Gang Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Rocket Magic Archer
Goblin Gang Ice Spirit Zap Elite Barbarians Rocket
Goblin Gang Rocket Zap Elite Barbarians
Goblin Gang Elite Barbarians
Rocket Ice Spirit Zap Archers Goblin Gang Magic Archer
Goblin Gang Rocket Archers Elite Barbarians
Elite Barbarians
Zap Rocket Ice Spirit Elite Barbarians Magic Archer
Goblin Gang
Elite Barbarians
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Goblin Gang
Archers Magic Archer
Goblin Gang Elite Barbarians Ice Spirit Zap Archers Rocket Magic Archer
Zap Archers Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Zap Magic Archer
Rocket Magic Archer
Rocket
Rocket Zap Magic Archer
Ice Spirit Zap Rocket Magic Archer
Archers Magic Archer
Ice Spirit Zap Magic Archer
Zap
Rocket Goblin Gang Elite Barbarians
Rocket Zap Magic Archer
Zap Archers Rocket Magic Archer
Rocket Elite Barbarians Magic Archer
Rocket Magic Archer
Zap Elite Barbarians Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Zap Archers Magic Archer
Rocket Zap Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Ice Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Elite Barbarians Zap Archers Magic Archer
Zap Rocket Ice Spirit
Elite Barbarians
Zap Rocket Magic Archer
Zap Rocket Ice Spirit Magic Archer
Rocket Magic Archer
Zap Ice Spirit Archers Goblin Gang Rocket Magic Archer
Rocket Zap Archers Magic Archer
Goblin Gang Rocket Magic Archer
Zap Magic Archer
Rocket Zap
Elite Barbarians
Zap Ice Spirit Goblin Gang Elite Barbarians Rocket Magic Archer
Zap Rocket Magic Archer
Zap Rocket Magic Archer

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