My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer Flying Machine Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Flying Machine
Zap
Royal Giant Flying Machine
Barbarian Barrel
Ice Spirit Musketeer Bomb Tower
The Log
Ice Spirit Royal Giant Musketeer
Earthquake
Bomb Tower
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Musketeer Flying Machine
Fireball
Musketeer Bomb Tower Flying Machine
Poison
Musketeer Bomb Tower Flying Machine
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Musketeer Bomb Tower Flying Machine Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Musketeer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Royal Giant Musketeer
Zap
Ice Spirit Arrows Royal Giant Musketeer Flying Machine
Arrows
Zap Royal Giant
Royal Giant
Ice Spirit Arrows Ice Spirit Zap Musketeer Flying Machine
Musketeer
Ice Spirit Zap Royal Giant
Bomb Tower
Flying Machine
Zap Royal Giant Golden Knight
Golden Knight
Flying Machine

Defense Synergies 3 13

Ice Spirit
Zap Musketeer Bomb Tower Flying Machine Golden Knight
Zap
Ice Spirit Bomb Tower Arrows Musketeer Flying Machine Golden Knight
Arrows
Zap Bomb Tower Golden Knight
Royal Giant
Musketeer
Ice Spirit Zap Bomb Tower Flying Machine Golden Knight
Bomb Tower
Zap Ice Spirit Arrows Musketeer
Flying Machine
Ice Spirit Zap Musketeer Golden Knight
Golden Knight
Ice Spirit Zap Arrows Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Golden Knight
Bomb Tower Ice Spirit Zap Musketeer Flying Machine
Bomb Tower Musketeer
Bomb Tower Musketeer
Arrows Bomb Tower
Arrows Zap Musketeer Bomb Tower Flying Machine
Musketeer Ice Spirit Zap Arrows Bomb Tower Flying Machine
Zap Arrows Musketeer Bomb Tower Flying Machine Golden Knight
Musketeer Bomb Tower
Ice Spirit Musketeer
Zap Arrows Musketeer Bomb Tower Flying Machine
Arrows Musketeer Zap Flying Machine
Bomb Tower Ice Spirit Zap Musketeer Flying Machine
Bomb Tower Ice Spirit Zap Arrows Golden Knight
Bomb Tower
Bomb Tower Ice Spirit Zap
Bomb Tower Arrows Musketeer
Ice Spirit Arrows Bomb Tower Zap Musketeer Flying Machine Golden Knight
Zap Arrows Bomb Tower Ice Spirit Musketeer Flying Machine
Musketeer Bomb Tower
Arrows Musketeer Bomb Tower Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Musketeer Bomb Tower Flying Machine
Ice Spirit Zap Musketeer Bomb Tower Golden Knight
Zap Musketeer
Musketeer
Arrows Ice Spirit Zap Musketeer Bomb Tower Flying Machine
Musketeer Bomb Tower Flying Machine
Bomb Tower
Zap Ice Spirit Bomb Tower Flying Machine
Musketeer
Musketeer Bomb Tower Flying Machine Golden Knight
Zap Arrows
Bomb Tower Golden Knight
Musketeer Bomb Tower Flying Machine
Ice Spirit Zap Musketeer Bomb Tower Flying Machine Golden Knight
Arrows Zap Musketeer Bomb Tower Flying Machine Golden Knight
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine Golden Knight
Arrows Zap Musketeer Flying Machine Golden Knight
Arrows Flying Machine
Arrows Musketeer Flying Machine
Zap Arrows
Arrows Ice Spirit Zap Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Ice Spirit Zap Flying Machine
Arrows Zap Flying Machine Golden Knight
Musketeer
Zap Arrows Musketeer Flying Machine Golden Knight
Zap Arrows Musketeer Flying Machine
Flying Machine Musketeer Golden Knight
Arrows Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine Golden Knight
Arrows Musketeer Flying Machine
Arrows
Zap Arrows Musketeer Flying Machine
Zap Arrows Flying Machine Golden Knight
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer Flying Machine
Zap Arrows Ice Spirit
Arrows Zap Musketeer Flying Machine Golden Knight
Zap Arrows Musketeer Flying Machine Golden Knight
Zap Arrows Musketeer Golden Knight
Zap Arrows Musketeer Flying Machine
Zap Ice Spirit Musketeer Flying Machine
Zap Arrows Musketeer
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine
Arrows
Musketeer Flying Machine
Arrows Zap Musketeer Flying Machine
Zap Arrows
Musketeer Flying Machine
Zap Ice Spirit Musketeer Flying Machine Golden Knight
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Golden Knight

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