My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Royal Recruits Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel
Giant Snowball
Royal Recruits Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Royal Recruits Valkyrie Goblin Barrel
The Log
Ice Spirit Firecracker Royal Recruits Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Ice Spirit Firecracker Royal Recruits Goblin Barrel
Royal Delivery
Ice Spirit Knight Firecracker Royal Recruits Valkyrie Goblin Barrel
Fireball
Firecracker Tesla Goblin Barrel
Poison
Firecracker Royal Recruits
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Firecracker Goblin Barrel Tesla Valkyrie Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Firecracker

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Valkyrie Goblin Barrel Firecracker Royal Recruits
Zap
Ice Spirit Firecracker Knight Royal Recruits Valkyrie
Knight
Ice Spirit Firecracker Goblin Barrel Zap
Firecracker
Zap Knight Ice Spirit Royal Recruits Valkyrie Goblin Barrel
Tesla
Royal Recruits
Ice Spirit Zap Firecracker
Valkyrie
Ice Spirit Goblin Barrel Zap Firecracker
Goblin Barrel
Ice Spirit Knight Valkyrie Firecracker

Defense Synergies 4 12

Ice Spirit
Zap Knight Firecracker Tesla Royal Recruits Valkyrie
Zap
Ice Spirit Knight Firecracker Tesla Valkyrie
Knight
Firecracker Tesla Ice Spirit Zap
Firecracker
Knight Valkyrie Ice Spirit Zap Tesla Royal Recruits
Tesla
Knight Ice Spirit Zap Firecracker Valkyrie
Royal Recruits
Ice Spirit Firecracker
Valkyrie
Firecracker Ice Spirit Zap Tesla
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Royal Recruits Valkyrie
Ice Spirit Zap Knight Firecracker Tesla Royal Recruits Valkyrie
Tesla Knight Royal Recruits Valkyrie
Tesla Royal Recruits Knight Firecracker Valkyrie
Firecracker Royal Recruits Valkyrie
Zap Firecracker Tesla Valkyrie
Tesla Ice Spirit Zap Firecracker
Zap Tesla Royal Recruits Valkyrie
Tesla Royal Recruits
Knight Ice Spirit Firecracker Tesla Royal Recruits Valkyrie
Valkyrie Zap Knight Firecracker Tesla Royal Recruits
Tesla Zap Firecracker
Tesla Royal Recruits Ice Spirit Zap Knight Valkyrie
Valkyrie Ice Spirit Zap Firecracker Tesla Royal Recruits
Royal Recruits Knight Tesla
Ice Spirit Zap Tesla Royal Recruits
Tesla Knight Firecracker Royal Recruits Valkyrie
Ice Spirit Tesla Zap Knight Firecracker Royal Recruits Valkyrie
Zap Valkyrie Ice Spirit Knight Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Valkyrie Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Zap Tesla
Zap Knight Firecracker Tesla Valkyrie
Royal Recruits Ice Spirit Zap Knight Valkyrie
Royal Recruits Valkyrie Zap Knight Tesla
Royal Recruits Knight Tesla Valkyrie
Firecracker Ice Spirit Zap Tesla
Royal Recruits Knight Tesla Valkyrie
Knight Tesla Royal Recruits Valkyrie
Zap Royal Recruits Ice Spirit Knight Firecracker Valkyrie
Royal Recruits Tesla
Knight Tesla Royal Recruits Valkyrie
Royal Recruits Zap Valkyrie
Royal Recruits Knight Tesla Valkyrie
Royal Recruits Firecracker Tesla Valkyrie
Tesla Royal Recruits Ice Spirit Zap Knight Firecracker Valkyrie
Valkyrie Zap Firecracker Tesla Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits Valkyrie
Firecracker Zap
Knight Firecracker Royal Recruits Valkyrie
Zap Firecracker Valkyrie
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap Knight Royal Recruits Valkyrie
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Royal Recruits
Zap Firecracker
Zap Firecracker Valkyrie
Zap Royal Recruits
Zap Firecracker Ice Spirit Valkyrie
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Royal Recruits
Zap Firecracker
Knight Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker Royal Recruits
Zap Ice Spirit Firecracker Royal Recruits
Firecracker Zap
Zap Firecracker Royal Recruits

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