My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Knight Goblin Gang Firecracker Electro Wizard
The Log
Ice Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Hog Rider Electro Wizard
Fireball
Goblin Gang Firecracker Hog Rider Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Goblin Gang Firecracker Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 12 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Firecracker
Zap
Ice Spirit Firecracker Hog Rider Electro Wizard Knight The Log
Knight
Ice Spirit Goblin Gang Firecracker Hog Rider Zap The Log Electro Wizard
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Ice Spirit Goblin Gang
Hog Rider
Ice Spirit Zap Knight Goblin Gang Firecracker The Log Electro Wizard
The Log
Hog Rider Zap Knight
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 7 14

Ice Spirit
Zap Goblin Gang Knight Firecracker The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Knight Goblin Gang Firecracker The Log
Knight
Goblin Gang Firecracker Electro Wizard Ice Spirit Zap The Log
Goblin Gang
Ice Spirit Knight Zap Firecracker The Log Electro Wizard
Firecracker
Knight The Log Ice Spirit Zap Goblin Gang Electro Wizard
Hog Rider
The Log
Firecracker Ice Spirit Zap Knight Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Ice Spirit Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log Electro Wizard
Ice Spirit Zap Knight Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Firecracker The Log
Goblin Gang The Log Zap Firecracker Electro Wizard
Electro Wizard Ice Spirit Zap Goblin Gang Firecracker
Zap The Log Electro Wizard
Goblin Gang
Knight Goblin Gang Ice Spirit Firecracker Electro Wizard
Goblin Gang Electro Wizard Zap Knight Firecracker The Log
Zap Goblin Gang Firecracker Electro Wizard
Ice Spirit Zap Knight Goblin Gang The Log Electro Wizard
Ice Spirit Zap Goblin Gang Firecracker The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Ice Spirit Zap Goblin Gang The Log Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Ice Spirit Zap Knight Goblin Gang Firecracker The Log Electro Wizard
Zap The Log Ice Spirit Knight Firecracker Electro Wizard
Electro Wizard
Goblin Gang Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Electro Wizard
Electro Wizard Zap Knight Goblin Gang Firecracker The Log
Goblin Gang Ice Spirit Zap Knight The Log Electro Wizard
Goblin Gang Zap Knight The Log Electro Wizard
Knight Goblin Gang
Firecracker Ice Spirit Zap Goblin Gang Electro Wizard
Goblin Gang Knight Electro Wizard
Knight
Zap Electro Wizard Ice Spirit Knight Firecracker The Log
Goblin Gang
Knight
Zap The Log Electro Wizard
Knight Goblin Gang
Firecracker
Goblin Gang Electro Wizard Ice Spirit Zap Knight Firecracker The Log
Zap Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Goblin Gang Electro Wizard
Firecracker Zap Knight The Log Electro Wizard
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log Electro Wizard
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker
Zap The Log
Zap Ice Spirit Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard Ice Spirit Goblin Gang
Zap Firecracker Electro Wizard
The Log
Knight Goblin Gang Firecracker Electro Wizard
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Goblin Gang Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard

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