My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Elixir Golem Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Furnace Goblin Hut
Zap
Minions Furnace Goblin Hut
Barbarian Barrel
Ice Spirit Knight Elixir Golem Furnace Goblin Hut
The Log
Ice Spirit Elixir Golem Furnace Goblin Hut
Earthquake
Elixir Golem Furnace Goblin Hut
Arrows
Ice Spirit Minions Furnace Goblin Hut
Royal Delivery
Ice Spirit Knight Minions Elixir Golem Goblin Hut
Fireball
Minions Elixir Golem Furnace Goblin Hut
Poison
Minions Elixir Golem Furnace Goblin Hut
Lightning
Knight Furnace Goblin Hut
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Minions Elixir Golem Fireball Furnace Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Minions

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Elixir Golem Furnace Goblin Hut
Zap
Ice Spirit Fireball Knight Minions Elixir Golem Furnace Goblin Hut
Knight
Ice Spirit Minions Zap Fireball Furnace Goblin Hut
Minions
Ice Spirit Knight Zap Elixir Golem
Elixir Golem
Ice Spirit Zap Minions Fireball Furnace Goblin Hut
Fireball
Zap Knight Elixir Golem
Furnace
Ice Spirit Zap Knight Elixir Golem Goblin Hut
Goblin Hut
Ice Spirit Zap Knight Elixir Golem Furnace

Defense Synergies 3 14

Ice Spirit
Zap Knight Minions Fireball Furnace Goblin Hut
Zap
Ice Spirit Fireball Knight Minions Furnace Goblin Hut
Knight
Minions Ice Spirit Zap Fireball Furnace Goblin Hut
Minions
Knight Ice Spirit Zap
Elixir Golem
Fireball
Zap Ice Spirit Knight Goblin Hut
Furnace
Ice Spirit Zap Knight Goblin Hut
Goblin Hut
Ice Spirit Zap Knight Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Goblin Hut
Ice Spirit Zap Knight Minions Furnace Goblin Hut
Furnace Goblin Hut Knight Minions
Goblin Hut Knight Minions Furnace
Fireball
Fireball Zap Minions Furnace
Minions Furnace Ice Spirit Zap Fireball Goblin Hut
Zap Fireball
Minions Furnace Goblin Hut
Knight Ice Spirit
Minions Zap Knight Fireball Furnace Goblin Hut
Minions Zap Fireball Furnace Goblin Hut
Furnace Goblin Hut Ice Spirit Zap Knight Minions Fireball
Fireball Ice Spirit Zap Minions Furnace Goblin Hut
Knight Furnace Goblin Hut
Ice Spirit Zap Fireball Furnace Goblin Hut
Knight Minions Fireball Furnace Goblin Hut
Ice Spirit Fireball Zap Knight Minions Furnace Goblin Hut
Zap Furnace Ice Spirit Knight Minions Fireball Goblin Hut
Goblin Hut
Knight Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Furnace Goblin Hut
Fireball Zap Knight
Ice Spirit Zap Knight Minions Furnace Goblin Hut
Zap Knight Fireball
Knight Goblin Hut
Fireball Furnace Ice Spirit Zap Minions Goblin Hut
Knight Minions Fireball Furnace Goblin Hut
Knight
Zap Ice Spirit Knight Minions Fireball Goblin Hut
Goblin Hut
Knight Minions Goblin Hut
Zap Fireball
Knight Fireball
Fireball Furnace
Goblin Hut Ice Spirit Zap Knight Minions Fireball Furnace
Minions Zap Fireball Goblin Hut
Zap Fireball Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball Goblin Hut
Knight Fireball
Fireball Zap Furnace
Fireball Ice Spirit Zap Minions Furnace
Furnace
Fireball Ice Spirit Zap
Fireball Zap
Minions Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball Goblin Hut
Minions Fireball
Zap Fireball Furnace Goblin Hut
Zap Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Furnace
Zap Ice Spirit Minions Fireball Goblin Hut
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Minions Fireball Goblin Hut
Fireball Zap
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Fireball
Fireball

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