My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Electro Dragon Cannon Cart Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Cannon Cart
Giant Snowball
Skeleton Barrel Electro Dragon
Zap
Skeleton Barrel Cannon Cart
Barbarian Barrel
Ice Spirit Skeleton Barrel Cannon Cart Ice Wizard
The Log
Ice Spirit Skeleton Barrel Cannon Cart
Earthquake
Arrows
Ice Spirit Skeleton Barrel
Royal Delivery
Ice Spirit Skeleton Barrel Electro Dragon Cannon Cart Ice Wizard
Fireball
Skeleton Barrel Electro Dragon Cannon Cart Ice Wizard
Poison
Skeleton Barrel Electro Dragon Ice Wizard
Lightning
Electro Dragon Cannon Cart Ice Wizard
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Skeleton Barrel Tornado Ice Wizard Electro Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Skeleton Barrel Tornado

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Skeleton Barrel Cannon Cart Mega Knight
Zap
Ice Spirit Tornado Cannon Cart Skeleton Barrel Electro Dragon Ice Wizard Mega Knight
Skeleton Barrel
Ice Spirit Zap Tornado Cannon Cart Mega Knight
Tornado
Zap Skeleton Barrel Electro Dragon Cannon Cart Ice Wizard Mega Knight
Electro Dragon
Zap Tornado Cannon Cart Ice Wizard Mega Knight
Cannon Cart
Zap Ice Spirit Skeleton Barrel Tornado Electro Dragon
Ice Wizard
Zap Tornado Electro Dragon
Mega Knight
Ice Spirit Zap Skeleton Barrel Tornado Electro Dragon

Defense Synergies 3 18

Ice Spirit
Zap Tornado Electro Dragon Cannon Cart Ice Wizard Mega Knight
Zap
Ice Spirit Mega Knight Skeleton Barrel Tornado Electro Dragon Cannon Cart Ice Wizard
Skeleton Barrel
Zap Mega Knight
Tornado
Ice Wizard Ice Spirit Zap Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Ice Spirit Zap Tornado Cannon Cart Ice Wizard
Cannon Cart
Ice Spirit Zap Tornado Electro Dragon Ice Wizard
Ice Wizard
Tornado Ice Spirit Zap Electro Dragon Cannon Cart Mega Knight
Mega Knight
Zap Ice Spirit Skeleton Barrel Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Skeleton Barrel Electro Dragon
Ice Spirit Zap Electro Dragon Cannon Cart Ice Wizard Mega Knight
Tornado Mega Knight Electro Dragon Cannon Cart Ice Wizard
Electro Dragon Cannon Cart Ice Wizard Mega Knight
Tornado Mega Knight
Tornado Zap Electro Dragon Cannon Cart Ice Wizard Mega Knight
Tornado Ice Spirit Zap Electro Dragon Ice Wizard
Zap Skeleton Barrel Electro Dragon Cannon Cart Mega Knight
Tornado Ice Wizard
Tornado Ice Spirit Cannon Cart Ice Wizard Mega Knight
Ice Wizard Zap Tornado Electro Dragon Cannon Cart Mega Knight
Zap Tornado Electro Dragon Ice Wizard
Mega Knight Ice Spirit Zap Electro Dragon Cannon Cart Ice Wizard
Mega Knight Ice Spirit Zap Tornado Electro Dragon Cannon Cart
Cannon Cart Mega Knight
Tornado Ice Spirit Zap Mega Knight
Mega Knight Tornado Electro Dragon Cannon Cart
Ice Spirit Mega Knight Zap Tornado Electro Dragon Cannon Cart Ice Wizard
Zap Tornado Ice Spirit Electro Dragon Cannon Cart Ice Wizard Mega Knight
Tornado Cannon Cart
Mega Knight Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Cannon Cart
Zap Skeleton Barrel Electro Dragon Cannon Cart Mega Knight
Mega Knight Ice Spirit Zap Electro Dragon Cannon Cart
Mega Knight Zap Tornado Cannon Cart
Cannon Cart Mega Knight
Ice Spirit Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard
Cannon Cart Ice Wizard
Mega Knight Cannon Cart
Zap Electro Dragon Mega Knight Ice Spirit Tornado Cannon Cart
Mega Knight Electro Dragon Cannon Cart
Mega Knight Zap Tornado
Cannon Cart Mega Knight
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Ice Spirit Zap Tornado Cannon Cart
Mega Knight Zap Electro Dragon Cannon Cart Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard
Skeleton Barrel Electro Dragon Cannon Cart
Cannon Cart Skeleton Barrel
Zap Mega Knight
Ice Spirit Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard
Tornado
Ice Spirit Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard
Zap Skeleton Barrel Tornado Electro Dragon
Tornado Electro Dragon
Zap Skeleton Barrel Tornado Electro Dragon Cannon Cart
Zap Tornado Electro Dragon
Skeleton Barrel Cannon Cart
Skeleton Barrel Electro Dragon Cannon Cart
Zap Skeleton Barrel Cannon Cart
Zap Skeleton Barrel Electro Dragon Cannon Cart
Skeleton Barrel Electro Dragon Cannon Cart Mega Knight
Tornado
Zap Skeleton Barrel Electro Dragon Mega Knight
Zap Skeleton Barrel Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Zap Skeleton Barrel Electro Dragon Cannon Cart
Zap Tornado Ice Spirit Electro Dragon Ice Wizard Mega Knight
Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard
Zap Skeleton Barrel Tornado Electro Dragon Mega Knight
Zap Skeleton Barrel Tornado
Zap Tornado Electro Dragon Ice Wizard
Zap Electro Dragon Ice Spirit Skeleton Barrel
Zap Electro Dragon Mega Knight
Zap Ice Spirit Electro Dragon
Mega Knight
Zap Skeleton Barrel Ice Spirit Electro Dragon Cannon Cart
Zap Tornado Electro Dragon Ice Wizard
Electro Dragon Cannon Cart Mega Knight
Zap Skeleton Barrel Electro Dragon
Zap Tornado
Electro Dragon Cannon Cart Mega Knight
Zap Electro Dragon Ice Spirit Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Skeleton Barrel Tornado Cannon Cart Mega Knight
Cannon Cart
Electro Dragon Mega Knight

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