My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Electro Dragon
Zap
Barbarian Barrel
Ice Spirit Tesla Barbarians
The Log
Ice Spirit Barbarians
Earthquake
Tesla Barbarians
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Electro Dragon P.E.K.K.A
Fireball
Tesla Barbarians Electro Dragon
Poison
Barbarians Electro Dragon
Lightning
Tesla Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Tornado Tesla Barbarians Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Barbarians
Zap
Ice Spirit Tornado P.E.K.K.A Electro Dragon The Log
Tesla
Barbarians
Ice Spirit
Tornado
Zap P.E.K.K.A Electro Dragon The Log
Electro Dragon
Zap Tornado P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Electro Dragon The Log
The Log
Zap Tornado P.E.K.K.A

Defense Synergies 4 16

Ice Spirit
Zap Tesla Barbarians Tornado Electro Dragon P.E.K.K.A The Log
Zap
Ice Spirit Tesla Barbarians Tornado Electro Dragon P.E.K.K.A The Log
Tesla
The Log Ice Spirit Zap Tornado
Barbarians
Ice Spirit Zap
Tornado
P.E.K.K.A Ice Spirit Zap Tesla Electro Dragon The Log
Electro Dragon
Ice Spirit Zap Tornado The Log
P.E.K.K.A
Tornado The Log Ice Spirit Zap
The Log
Tesla P.E.K.K.A Ice Spirit Zap Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Dragon The Log
Barbarians P.E.K.K.A Ice Spirit Zap Tesla Electro Dragon The Log
Tesla Barbarians Tornado P.E.K.K.A Electro Dragon
Tesla Barbarians P.E.K.K.A Electro Dragon
Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Zap Tesla Electro Dragon
Tesla Tornado Ice Spirit Zap Electro Dragon
Zap Tesla Barbarians Electro Dragon P.E.K.K.A The Log
Tesla Barbarians P.E.K.K.A Tornado
Tornado Ice Spirit Tesla Barbarians
Barbarians Zap Tesla Tornado Electro Dragon The Log
Tesla Zap Tornado Electro Dragon
Tesla Barbarians P.E.K.K.A Ice Spirit Zap Electro Dragon The Log
Ice Spirit Zap Tesla Barbarians Tornado Electro Dragon P.E.K.K.A The Log
Barbarians P.E.K.K.A Tesla
Barbarians Tornado Ice Spirit Zap Tesla P.E.K.K.A The Log
Tesla Barbarians Tornado Electro Dragon P.E.K.K.A
Ice Spirit Tesla Zap Barbarians Tornado Electro Dragon The Log
Zap Tornado The Log Ice Spirit Tesla Barbarians Electro Dragon
Barbarians P.E.K.K.A Tesla Tornado
Tesla Barbarians Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla P.E.K.K.A
Zap Tesla Electro Dragon The Log
Barbarians P.E.K.K.A Ice Spirit Zap Electro Dragon The Log
P.E.K.K.A Zap Tesla Barbarians Tornado The Log
Barbarians P.E.K.K.A Tesla
Ice Spirit Zap Tesla Tornado Electro Dragon
P.E.K.K.A Tesla Barbarians
P.E.K.K.A Tesla Barbarians
Zap Electro Dragon P.E.K.K.A Ice Spirit Barbarians Tornado The Log
P.E.K.K.A Tesla Barbarians
P.E.K.K.A Tesla Barbarians Electro Dragon
P.E.K.K.A Zap Barbarians Tornado The Log
Barbarians P.E.K.K.A Tesla
Tesla Barbarians Electro Dragon
Tesla Barbarians Electro Dragon Ice Spirit Zap Tornado P.E.K.K.A The Log
Zap Tesla Barbarians Electro Dragon P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Zap Tornado Electro Dragon The Log
Electro Dragon The Log
Barbarians The Log
Zap The Log
Ice Spirit Zap Tornado Electro Dragon
Tornado The Log
The Log Ice Spirit Zap Tornado Electro Dragon
The Log Zap Tornado Electro Dragon
Tornado Electro Dragon
Zap Tornado Electro Dragon The Log
Zap Tornado Electro Dragon
The Log
Electro Dragon
Zap The Log
Zap Electro Dragon The Log
Electro Dragon The Log
Tornado
Zap Electro Dragon The Log
Zap Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Zap Barbarians Electro Dragon The Log
Zap Tornado The Log Ice Spirit Electro Dragon
The Log Zap Tornado Electro Dragon
Zap Tornado Electro Dragon The Log
Zap Tornado The Log
Zap Tornado Electro Dragon
Zap Electro Dragon Ice Spirit
Zap Electro Dragon The Log
Zap Ice Spirit Electro Dragon
P.E.K.K.A
The Log
Zap Ice Spirit Barbarians Electro Dragon
Zap Tornado Electro Dragon
The Log
Electro Dragon
The Log Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Ice Spirit Tornado The Log
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado The Log
P.E.K.K.A
Electro Dragon

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