My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Sparky
Barbarian Barrel
Ice Spirit Tesla Goblin Barrel Electro Wizard Sparky
The Log
Ice Spirit Goblin Barrel Sparky
Earthquake
Tesla Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Goblin Barrel Electro Wizard Sparky
Fireball
Tesla Goblin Barrel Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Tesla Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Electro Giant The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Goblin Barrel Tesla Electro Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Sparky
Zap
Ice Spirit Electro Wizard Sparky The Log
Tesla
Goblin Barrel
Ice Spirit Sparky
Electro Giant
Sparky
The Log
Zap Sparky
Electro Wizard
Zap Sparky
Sparky
Ice Spirit Zap Goblin Barrel Electro Giant The Log Electro Wizard

Defense Synergies 4 9

Ice Spirit
Zap Sparky Tesla The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Tesla The Log Sparky
Tesla
The Log Ice Spirit Zap Electro Wizard
Goblin Barrel
Electro Giant
The Log
Tesla Ice Spirit Zap Electro Wizard Sparky
Electro Wizard
Zap Ice Spirit Tesla The Log
Sparky
Ice Spirit Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard Sparky
Sparky Ice Spirit Zap Tesla The Log Electro Wizard
Tesla Sparky Electro Wizard
Tesla Sparky Electro Wizard
The Log Sparky
The Log Zap Tesla Electro Wizard
Tesla Electro Wizard Ice Spirit Zap
Zap Tesla Electro Giant The Log Electro Wizard Sparky
Tesla Sparky
Ice Spirit Tesla Electro Wizard Sparky
Electro Wizard Zap Tesla Electro Giant The Log
Tesla Zap Electro Wizard
Tesla Sparky Ice Spirit Zap The Log Electro Wizard
Sparky Ice Spirit Zap Tesla The Log Electro Wizard
Sparky Tesla Electro Wizard
Ice Spirit Zap Tesla Electro Giant The Log Electro Wizard Sparky
Tesla Sparky Electro Wizard
Ice Spirit Tesla Zap The Log Electro Wizard
Zap The Log Ice Spirit Tesla Electro Wizard
Sparky Tesla Electro Wizard
Tesla Electro Giant The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Giant Electro Wizard Sparky
Electro Wizard Zap Tesla The Log
Ice Spirit Zap The Log Electro Wizard Sparky
Zap Tesla The Log Electro Wizard Sparky
Tesla Sparky
Electro Giant Ice Spirit Zap Tesla Electro Wizard
Sparky Tesla Electro Wizard
Tesla Sparky
Zap Electro Wizard Ice Spirit The Log Sparky
Tesla Sparky
Tesla Sparky
Zap Electro Giant The Log Electro Wizard
Tesla Sparky
Tesla Electro Giant Sparky
Tesla Electro Giant Electro Wizard Sparky Ice Spirit Zap The Log
Zap Tesla Electro Giant The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log Electro Wizard
The Log Sparky
The Log Sparky
Zap The Log Sparky
Electro Giant Ice Spirit Zap
The Log Sparky
The Log Ice Spirit Zap
The Log Zap
Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Sparky
Zap The Log Electro Wizard Sparky
Zap Electro Giant The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap Electro Giant The Log Ice Spirit Sparky
The Log Zap Electro Wizard Sparky
Zap The Log Sparky
Zap The Log Sparky
Zap Electro Giant Electro Wizard Sparky
Zap Electro Wizard Ice Spirit Electro Giant
Sparky
Zap The Log Sparky
Zap Ice Spirit Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Ice Spirit
Zap Electro Wizard
The Log
Electro Wizard Sparky
The Log Zap
Zap Electro Giant Sparky
Sparky
Zap Electro Giant Ice Spirit The Log Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Giant The Log Electro Wizard Sparky

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