My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Barbarians Goblin Barrel
Zap
Goblin Barrel Prince
Barbarian Barrel
Knight Barbarians Wizard Goblin Barrel Magic Archer
The Log
Barbarians Goblin Barrel Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Barbarians Wizard Goblin Barrel Prince Magic Archer
Fireball
Barbarians Wizard Goblin Barrel Magic Archer
Poison
Barbarians Wizard Magic Archer
Lightning
Knight Wizard Prince Magic Archer
Rocket
Barbarians Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Magic Archer Barbarians Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Magic Archer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Prince The Log Magic Archer
Barbarians
Wizard
Knight Prince Mega Knight
Goblin Barrel
Knight Prince Mega Knight
Prince
Goblin Barrel Mega Knight Knight Wizard The Log Magic Archer
The Log
Knight Prince Magic Archer Mega Knight
Magic Archer
Knight Prince The Log Mega Knight
Mega Knight
Prince Wizard Goblin Barrel The Log Magic Archer

Defense Synergies 2 9

Knight
Magic Archer Wizard The Log
Barbarians
Wizard
Knight Prince The Log Mega Knight
Goblin Barrel
Prince
The Log Wizard Magic Archer
The Log
Prince Knight Wizard Magic Archer Mega Knight
Magic Archer
Knight Prince The Log Mega Knight
Mega Knight
Wizard The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Magic Archer
Barbarians Knight Prince The Log Mega Knight
Barbarians Prince Mega Knight Knight
Barbarians Prince Knight Mega Knight
Barbarians Prince The Log Mega Knight
The Log Magic Archer Mega Knight
Wizard Magic Archer
Barbarians The Log Magic Archer Mega Knight
Barbarians Prince
Knight Barbarians Prince Mega Knight
Barbarians Knight Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Barbarians Prince Mega Knight Knight Wizard The Log
Wizard Mega Knight Barbarians Prince The Log Magic Archer
Barbarians Knight Prince Mega Knight
Barbarians Prince The Log Mega Knight
Barbarians Wizard Mega Knight Knight Prince
Mega Knight Knight Barbarians Wizard Prince The Log Magic Archer
Wizard The Log Knight Barbarians Magic Archer Mega Knight
Barbarians Prince
Wizard Mega Knight Knight Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Prince
Knight Wizard Prince The Log Magic Archer Mega Knight
Barbarians Mega Knight Knight Prince The Log
Prince Mega Knight Knight Barbarians The Log
Barbarians Knight Prince Mega Knight
Wizard Magic Archer
Prince Knight Barbarians
Mega Knight Knight Barbarians Prince
Mega Knight Knight Barbarians Prince The Log Magic Archer
Barbarians
Mega Knight Knight Barbarians Prince
Mega Knight Barbarians Prince The Log
Barbarians Prince Mega Knight Knight Wizard
Wizard Barbarians Magic Archer Mega Knight
Barbarians Knight Prince The Log Magic Archer
Mega Knight Barbarians Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight Barbarians Prince The Log
Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Prince
Knight Wizard Prince The Log Magic Archer
Wizard Magic Archer
Knight The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard Prince The Log Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
Prince The Log Magic Archer Mega Knight
Wizard
Prince The Log
Barbarians The Log
The Log Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Wizard Prince The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Magic Archer
Wizard
Wizard The Log Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Wizard The Log Magic Archer
Barbarians Prince Magic Archer
Wizard Magic Archer
The Log
Knight Wizard Prince Magic Archer Mega Knight
The Log Wizard Magic Archer
Prince Mega Knight
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer Mega Knight
Prince
Wizard Mega Knight

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