My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Knight Barbarians Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Knight Barbarians Wizard P.E.K.K.A
Fireball
Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard Monk
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Poison Barbarians Inferno Tower Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Knight Poison Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Barbarian Barrel Poison
Barbarians
Inferno Tower
Wizard
Knight P.E.K.K.A
Barbarian Barrel
Knight P.E.K.K.A
Poison
P.E.K.K.A Knight
P.E.K.K.A
Poison Wizard Barbarian Barrel
Monk

Defense Synergies 1 9

Knight
Inferno Tower Wizard Barbarian Barrel Poison
Barbarians
Inferno Tower
Knight Barbarian Barrel Poison
Wizard
Knight Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Knight Inferno Tower Wizard Poison P.E.K.K.A
Poison
Knight Inferno Tower Barbarian Barrel
P.E.K.K.A
Wizard Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard Barbarian Barrel
Barbarians Inferno Tower P.E.K.K.A Knight Monk
Barbarians Inferno Tower P.E.K.K.A Knight
Barbarians Inferno Tower P.E.K.K.A Knight Monk
Barbarians Barbarian Barrel Poison P.E.K.K.A Monk
Barbarian Barrel
Inferno Tower Wizard Poison
Barbarians Inferno Tower Barbarian Barrel Poison P.E.K.K.A Monk
Barbarians Inferno Tower P.E.K.K.A
Knight Barbarians Inferno Tower Barbarian Barrel
Barbarians Poison Knight Wizard Barbarian Barrel
Inferno Tower Wizard Poison
Barbarians Inferno Tower P.E.K.K.A Knight Wizard
Wizard Barbarians Barbarian Barrel Poison P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Knight
Barbarians Inferno Tower Monk P.E.K.K.A
Barbarians Wizard Knight Inferno Tower Poison P.E.K.K.A
Knight Barbarians Wizard Barbarian Barrel
Wizard Barbarian Barrel Poison Knight Barbarians
Barbarians P.E.K.K.A Inferno Tower
Wizard Knight Barbarians Barbarian Barrel Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Inferno Tower Barbarian Barrel P.E.K.K.A
Poison Knight Wizard Barbarian Barrel Monk
Barbarians P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Knight Barbarians Inferno Tower Barbarian Barrel Monk
Barbarians Inferno Tower P.E.K.K.A Knight
Wizard Poison Monk
P.E.K.K.A Knight Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Knight Barbarians
P.E.K.K.A Knight Barbarians Inferno Tower Barbarian Barrel Poison Monk
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Inferno Tower
P.E.K.K.A Monk Barbarians Poison
Barbarians P.E.K.K.A Knight Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Knight Barbarian Barrel Poison P.E.K.K.A Monk
Poison Barbarians Inferno Tower Wizard Barbarian Barrel P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Barrel Monk
Poison Monk Barbarian Barrel
Barbarian Barrel Poison
Knight Barbarians Barbarian Barrel Poison
Wizard Poison Barbarian Barrel
Wizard Poison Monk
Wizard Poison
Poison Wizard Barbarian Barrel
Poison Monk Wizard
Poison
Poison Monk Knight Wizard Barbarian Barrel
Poison Monk Wizard
Poison Knight Barbarian Barrel
Barbarian Barrel Poison Monk
Barbarian Barrel Poison
Wizard Barbarian Barrel Poison
Wizard Barbarian Barrel Poison
Monk Barbarian Barrel Poison
Wizard Barbarian Barrel Poison Monk
Wizard Barbarian Barrel Poison Monk
Poison Monk
Wizard Poison
Monk
Barbarians Barbarian Barrel Poison Monk
Poison Wizard Barbarian Barrel
Poison Wizard Barbarian Barrel Monk
Wizard Poison Monk
Poison Barbarian Barrel
Poison Wizard
Wizard Poison
Poison Wizard
Poison Monk
P.E.K.K.A
Wizard Poison Monk
Barbarians Barbarian Barrel
Poison Wizard Monk
Barbarian Barrel
Poison Knight Wizard
Wizard Poison
Monk Poison
P.E.K.K.A
Poison
Poison
Poison Barbarian Barrel Monk
P.E.K.K.A
Wizard Monk

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