My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Balloon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon Balloon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Barbarians Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Knight Barbarians Wizard Giant Skeleton
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Wizard Baby Dragon Balloon Giant Skeleton P.E.K.K.A
Fireball
Barbarians Wizard Baby Dragon Balloon
Poison
Barbarians Wizard Balloon
Lightning
Knight Wizard Baby Dragon Balloon
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Baby Dragon Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Baby Dragon Barbarians Wizard Balloon Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Knight Baby Dragon Barbarians Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Wizard
Barbarians
Balloon
Wizard
Knight Balloon Giant Skeleton P.E.K.K.A
Rocket
Baby Dragon
Knight Balloon Giant Skeleton P.E.K.K.A
Balloon
Knight Barbarians Wizard Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Balloon
P.E.K.K.A
Wizard Baby Dragon

Defense Synergies 0 6

Knight
Wizard Baby Dragon
Barbarians
Wizard
Knight Giant Skeleton P.E.K.K.A
Rocket
Baby Dragon
Knight Giant Skeleton P.E.K.K.A
Balloon
Giant Skeleton
Wizard Baby Dragon
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard Baby Dragon
Barbarians P.E.K.K.A Knight
Barbarians Rocket P.E.K.K.A Knight Giant Skeleton
Barbarians P.E.K.K.A Knight
Barbarians Rocket Giant Skeleton P.E.K.K.A
Baby Dragon
Rocket Wizard Baby Dragon
Rocket Barbarians Baby Dragon Giant Skeleton P.E.K.K.A
Barbarians P.E.K.K.A
Knight Barbarians Giant Skeleton
Barbarians Knight Wizard Baby Dragon Giant Skeleton
Wizard Baby Dragon
Barbarians P.E.K.K.A Knight Wizard Rocket Giant Skeleton
Wizard Rocket Barbarians Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Knight
Barbarians Rocket P.E.K.K.A
Barbarians Wizard Knight P.E.K.K.A
Knight Barbarians Wizard Baby Dragon
Wizard Baby Dragon Knight Barbarians Giant Skeleton
Barbarians P.E.K.K.A
Wizard Knight Barbarians Baby Dragon Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Giant Skeleton P.E.K.K.A
Knight Wizard Rocket Baby Dragon
Barbarians Giant Skeleton P.E.K.K.A Knight Rocket
Rocket Giant Skeleton P.E.K.K.A Knight Barbarians
Barbarians Giant Skeleton P.E.K.K.A Knight
Wizard Rocket Baby Dragon
Rocket P.E.K.K.A Knight Barbarians Giant Skeleton
Giant Skeleton P.E.K.K.A Knight Barbarians
Rocket Giant Skeleton P.E.K.K.A Knight Barbarians Baby Dragon
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Giant Skeleton
Rocket P.E.K.K.A Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton P.E.K.K.A Knight Wizard
Wizard Barbarians Baby Dragon
Barbarians Knight Rocket Baby Dragon Giant Skeleton P.E.K.K.A
Barbarians Wizard Baby Dragon Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Baby Dragon Giant Skeleton
Knight Barbarians Rocket Giant Skeleton
Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket
Rocket Knight Wizard
Wizard Rocket Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon
Rocket Wizard Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Wizard
Rocket
Rocket Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Wizard Rocket
Rocket
P.E.K.K.A Giant Skeleton
Rocket Wizard
Barbarians Rocket
Rocket Wizard Baby Dragon
Knight Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Giant Skeleton
P.E.K.K.A
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Giant Skeleton
P.E.K.K.A
Wizard Rocket

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