My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Dart Goblin Goblin Barrel Inferno Dragon Lumberjack
Zap
Firecracker Dart Goblin Goblin Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Goblin Barrel Dark Prince Lumberjack
The Log
Firecracker Dart Goblin Elixir Golem Goblin Barrel Dark Prince Lumberjack
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Knight Firecracker Dart Goblin Elixir Golem Goblin Barrel Dark Prince Inferno Dragon Lumberjack
Fireball
Firecracker Dart Goblin Elixir Golem Goblin Barrel Inferno Dragon Lumberjack
Poison
Firecracker Dart Goblin Elixir Golem
Lightning
Knight Dark Prince Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Elixir Golem Goblin Barrel Dark Prince Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Elixir Golem

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Goblin Barrel Lumberjack
Firecracker
Knight Elixir Golem Dart Goblin Goblin Barrel Dark Prince Inferno Dragon Lumberjack
Dart Goblin
Knight Goblin Barrel Firecracker Elixir Golem Dark Prince
Elixir Golem
Firecracker Dart Goblin Goblin Barrel Inferno Dragon Lumberjack
Goblin Barrel
Knight Dart Goblin Dark Prince Firecracker Elixir Golem Lumberjack
Dark Prince
Goblin Barrel Firecracker Dart Goblin Lumberjack
Inferno Dragon
Firecracker Elixir Golem
Lumberjack
Knight Firecracker Elixir Golem Goblin Barrel Dark Prince

Defense Synergies 2 7

Knight
Firecracker Dart Goblin Lumberjack
Firecracker
Knight Dart Goblin Dark Prince Lumberjack
Dart Goblin
Knight Firecracker Dark Prince Inferno Dragon Lumberjack
Elixir Golem
Goblin Barrel
Dark Prince
Firecracker Dart Goblin
Inferno Dragon
Dart Goblin
Lumberjack
Knight Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Inferno Dragon Lumberjack Knight Firecracker Dart Goblin Dark Prince
Lumberjack Knight Dart Goblin Dark Prince Inferno Dragon
Inferno Dragon Lumberjack Knight Firecracker Dart Goblin Dark Prince
Firecracker Dark Prince Lumberjack
Firecracker Dart Goblin Dark Prince Lumberjack
Dart Goblin Inferno Dragon Firecracker
Dart Goblin
Inferno Dragon Lumberjack
Knight Firecracker Dart Goblin Dark Prince Lumberjack
Dart Goblin Knight Firecracker Dark Prince Lumberjack
Inferno Dragon Firecracker Dart Goblin
Lumberjack Knight Dark Prince
Firecracker Dart Goblin Dark Prince Lumberjack
Inferno Dragon Knight Lumberjack
Inferno Dragon Lumberjack
Knight Firecracker Dark Prince Lumberjack
Knight Firecracker Dart Goblin Dark Prince Lumberjack
Knight Firecracker Dart Goblin Dark Prince Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Dark Prince Knight Firecracker Dart Goblin Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Dark Prince
Knight Firecracker Inferno Dragon Lumberjack
Lumberjack Knight Dark Prince
Dark Prince Lumberjack Knight
Knight Dark Prince Inferno Dragon Lumberjack
Firecracker Dart Goblin
Dark Prince Knight Dart Goblin Lumberjack
Knight Dark Prince Inferno Dragon Lumberjack
Knight Firecracker Dark Prince Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Dark Prince Lumberjack
Dark Prince
Dark Prince Knight Lumberjack
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Dark Prince Inferno Dragon Lumberjack
Firecracker Dart Goblin Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin Dark Prince
Firecracker Dark Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Lumberjack
Firecracker Knight Dart Goblin Dark Prince
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin
Firecracker Dark Prince
Inferno Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker
Firecracker
Dart Goblin Dark Prince
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Dark Prince Lumberjack
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince
Inferno Dragon
Firecracker Dart Goblin

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