My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Inferno Dragon Skeleton King
Giant Snowball
Goblin Barrel Inferno Dragon Skeleton King
Zap
Firecracker Goblin Barrel Prince Inferno Dragon Skeleton King
Barbarian Barrel
Knight Firecracker Goblin Barrel Skeleton King
The Log
Firecracker Goblin Barrel Prince Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Knight Firecracker Goblin Barrel Prince Inferno Dragon Skeleton King
Fireball
Firecracker Goblin Barrel Inferno Dragon Skeleton King
Poison
Firecracker Skeleton King
Lightning
Knight Prince Inferno Dragon Skeleton King
Rocket
Prince Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Inferno Dragon Skeleton King Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Prince The Log
Firecracker
Knight Goblin Barrel Prince Inferno Dragon Mega Knight
Goblin Barrel
Knight Prince Firecracker Mega Knight Skeleton King
Prince
Goblin Barrel Mega Knight Knight Firecracker The Log
The Log
Knight Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Firecracker Goblin Barrel The Log
Skeleton King
Goblin Barrel

Defense Synergies 3 7

Knight
Firecracker The Log
Firecracker
Knight The Log Prince Mega Knight
Goblin Barrel
Prince
The Log Firecracker
The Log
Firecracker Prince Knight Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight Skeleton King
Mega Knight
Firecracker The Log Inferno Dragon
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Inferno Dragon Knight Firecracker Prince The Log Mega Knight
Prince Mega Knight Knight Inferno Dragon
Prince Inferno Dragon Knight Firecracker Mega Knight Skeleton King
Firecracker Prince The Log Mega Knight
The Log Firecracker Mega Knight
Inferno Dragon Firecracker
The Log Mega Knight
Inferno Dragon Prince Skeleton King
Knight Firecracker Prince Mega Knight
Knight Firecracker The Log Mega Knight Skeleton King
Inferno Dragon Firecracker
Prince Mega Knight Knight The Log
Mega Knight Firecracker Prince The Log Skeleton King
Inferno Dragon Knight Prince Mega Knight Skeleton King
Prince The Log Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Prince
Mega Knight Knight Firecracker Prince The Log
The Log Knight Firecracker Inferno Dragon Mega Knight
Prince Inferno Dragon
Mega Knight Knight Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Prince
Knight Firecracker Prince The Log Inferno Dragon Mega Knight
Mega Knight Knight Prince The Log
Prince Mega Knight Knight The Log
Knight Prince Inferno Dragon Mega Knight
Firecracker
Prince Knight
Mega Knight Knight Prince Inferno Dragon
Mega Knight Knight Firecracker Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Prince
Mega Knight Prince The Log
Prince Mega Knight Knight Skeleton King
Firecracker Mega Knight
Knight Firecracker Prince The Log Inferno Dragon Skeleton King
Mega Knight Firecracker The Log Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Knight Prince The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Prince The Log Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Prince
Firecracker
The Log
Knight Firecracker Prince Mega Knight
The Log Firecracker Skeleton King
Firecracker Prince Mega Knight
Firecracker The Log Skeleton King
Firecracker
Firecracker Prince The Log Mega Knight
Prince Inferno Dragon
Firecracker Mega Knight

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