My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Goblin Barrel Ice Wizard
The Log
Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel Ice Wizard
Fireball
Cannon Firecracker Goblin Barrel Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Knight Cannon Ice Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Goblin Barrel Tornado Ice Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel The Log Ice Wizard Archer Queen
Cannon
Firecracker
Knight Goblin Barrel Tornado
Goblin Barrel
Knight Firecracker Ice Wizard
Tornado
Firecracker The Log Ice Wizard
The Log
Knight Tornado
Ice Wizard
Knight Goblin Barrel Tornado
Archer Queen
Knight

Defense Synergies 8 9

Knight
Cannon Firecracker Ice Wizard Archer Queen Tornado The Log
Cannon
Knight The Log Firecracker Ice Wizard Archer Queen
Firecracker
Knight The Log Cannon Tornado Ice Wizard
Goblin Barrel
Tornado
Ice Wizard Knight Firecracker The Log
The Log
Cannon Firecracker Archer Queen Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Cannon Firecracker The Log
Archer Queen
Knight The Log Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Knight Cannon Firecracker The Log Ice Wizard
Cannon Tornado Knight Ice Wizard
Cannon Knight Firecracker Ice Wizard
Firecracker Tornado The Log
Tornado The Log Cannon Firecracker Ice Wizard
Tornado Cannon Firecracker Ice Wizard
Cannon The Log
Cannon Tornado Ice Wizard Archer Queen
Knight Tornado Cannon Firecracker Ice Wizard
Ice Wizard Knight Cannon Firecracker Tornado The Log
Firecracker Tornado Ice Wizard
Cannon Knight The Log Ice Wizard
Cannon Firecracker Tornado The Log
Knight Cannon
Tornado Cannon The Log
Knight Cannon Firecracker Tornado
Cannon Knight Firecracker Tornado The Log Ice Wizard
Tornado The Log Knight Cannon Firecracker Ice Wizard
Cannon Tornado
Knight Cannon Firecracker The Log
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker The Log
Knight The Log
Knight Tornado The Log
Knight Cannon
Firecracker Tornado Ice Wizard
Knight Ice Wizard
Knight
Knight Firecracker Tornado The Log
Cannon
Knight
Tornado The Log Archer Queen
Knight Cannon
Cannon Firecracker
Knight Firecracker Tornado The Log Archer Queen
Cannon Firecracker The Log Ice Wizard Archer Queen
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log Ice Wizard
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Tornado Ice Wizard
Firecracker Tornado The Log
The Log Firecracker Tornado Ice Wizard
The Log Firecracker Tornado
Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado Archer Queen
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Ice Wizard
Firecracker The Log Tornado Ice Wizard
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Ice Wizard
Firecracker
The Log
Firecracker
Firecracker The Log
Firecracker Tornado Ice Wizard Archer Queen
The Log
Knight Firecracker
The Log Firecracker
Tornado Archer Queen
Firecracker Archer Queen
Firecracker Tornado The Log Archer Queen
Firecracker Tornado Archer Queen
Firecracker Tornado The Log Archer Queen
Firecracker

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