My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Cannon Hog Rider Princess
Zap
Cannon Firecracker Dark Prince Prince Princess
Barbarian Barrel
Knight Cannon Firecracker Dark Prince Princess
The Log
Cannon Firecracker Hog Rider Dark Prince Prince Princess
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker Hog Rider Dark Prince Prince Princess
Fireball
Cannon Firecracker Hog Rider Princess
Poison
Cannon Firecracker Princess
Lightning
Knight Cannon Dark Prince Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Princess Hog Rider Dark Prince Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Princess

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Princess Prince
Cannon
Firecracker
Knight Hog Rider Dark Prince Prince Princess Mega Knight
Hog Rider
Knight Firecracker Dark Prince Prince Princess Mega Knight
Dark Prince
Prince Firecracker Hog Rider Princess
Prince
Dark Prince Mega Knight Knight Firecracker Hog Rider Princess
Princess
Knight Firecracker Hog Rider Dark Prince Prince Mega Knight
Mega Knight
Prince Firecracker Hog Rider Princess

Defense Synergies 3 11

Knight
Cannon Firecracker Princess
Cannon
Knight Firecracker Dark Prince Prince Princess
Firecracker
Knight Cannon Dark Prince Prince Princess Mega Knight
Hog Rider
Dark Prince
Cannon Firecracker Prince Princess
Prince
Cannon Firecracker Dark Prince
Princess
Knight Cannon Firecracker Dark Prince Mega Knight
Mega Knight
Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Knight Cannon Firecracker Dark Prince Prince Mega Knight
Cannon Prince Mega Knight Knight Dark Prince
Cannon Prince Knight Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Prince Princess Mega Knight
Cannon Firecracker Dark Prince Mega Knight
Cannon Firecracker Princess
Cannon Mega Knight
Cannon Prince Princess
Knight Cannon Firecracker Dark Prince Prince Mega Knight
Knight Cannon Firecracker Dark Prince Princess Mega Knight
Firecracker Princess
Cannon Prince Mega Knight Knight Dark Prince
Mega Knight Cannon Firecracker Dark Prince Prince Princess
Knight Cannon Prince Mega Knight
Cannon Prince Mega Knight
Mega Knight Knight Cannon Firecracker Dark Prince Prince
Cannon Mega Knight Knight Firecracker Dark Prince Prince
Knight Cannon Firecracker Dark Prince Princess Mega Knight
Cannon Prince
Dark Prince Mega Knight Knight Cannon Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Prince
Knight Firecracker Prince Mega Knight
Mega Knight Knight Dark Prince Prince
Dark Prince Prince Mega Knight Knight
Knight Cannon Dark Prince Prince Mega Knight
Firecracker Princess
Dark Prince Prince Knight
Mega Knight Knight Dark Prince Prince
Mega Knight Knight Firecracker Dark Prince Prince
Cannon
Mega Knight Knight Dark Prince Prince
Mega Knight Dark Prince Prince
Dark Prince Prince Mega Knight Knight Cannon
Cannon Firecracker Princess Mega Knight
Knight Firecracker Dark Prince Prince
Mega Knight Cannon Firecracker Dark Prince Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Princess
Knight Firecracker Dark Prince Prince
Firecracker Dark Prince Mega Knight
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Prince
Firecracker Knight Dark Prince Prince Princess
Firecracker Princess
Knight Firecracker Princess
Firecracker Princess
Princess Firecracker Prince
Firecracker Princess
Firecracker Princess Mega Knight
Firecracker Dark Prince Prince Princess Mega Knight
Firecracker Princess Mega Knight
Prince Mega Knight
Princess
Prince
Firecracker Dark Prince Princess Mega Knight
Firecracker Princess
Prince Princess Mega Knight
Firecracker
Firecracker Princess
Firecracker
Mega Knight
Firecracker Princess
Prince Mega Knight
Firecracker Princess
Dark Prince Prince Princess
Firecracker Princess
Knight Firecracker Dark Prince Prince Princess Mega Knight
Firecracker Princess
Firecracker Dark Prince Prince Mega Knight
Firecracker Princess
Firecracker Princess
Firecracker Dark Prince Prince Princess Mega Knight
Prince
Firecracker Mega Knight

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