My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Cannon Skeleton Army Witch Electro Dragon
Zap
Cannon Firecracker Royal Giant Skeleton Army Witch
Barbarian Barrel
Knight Cannon Firecracker Skeleton Army Witch
The Log
Cannon Firecracker Royal Giant Skeleton Army Witch
Earthquake
Cannon Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Skeleton Army Witch Electro Dragon
Fireball
Cannon Firecracker Skeleton Army Witch Electro Dragon
Poison
Cannon Firecracker Skeleton Army Witch Electro Dragon
Lightning
Knight Cannon Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Skeleton Army Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch Electro Dragon The Log
Cannon
Firecracker
Knight Royal Giant
Royal Giant
Firecracker Witch Electro Dragon The Log
Skeleton Army
Witch
Knight Royal Giant
Electro Dragon
Knight Royal Giant
The Log
Knight Royal Giant

Defense Synergies 5 14

Knight
Cannon Firecracker Electro Dragon Skeleton Army Witch The Log
Cannon
Knight The Log Firecracker Skeleton Army Witch Electro Dragon
Firecracker
Knight The Log Cannon Skeleton Army Electro Dragon
Royal Giant
Skeleton Army
Knight Cannon Firecracker Electro Dragon The Log
Witch
Knight Cannon Electro Dragon The Log
Electro Dragon
Knight Cannon Firecracker Skeleton Army Witch The Log
The Log
Cannon Firecracker Knight Skeleton Army Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Electro Dragon The Log
Skeleton Army Knight Cannon Firecracker Witch Electro Dragon The Log
Cannon Skeleton Army Witch Knight Electro Dragon
Cannon Skeleton Army Witch Knight Firecracker Electro Dragon
Firecracker Skeleton Army The Log
Skeleton Army The Log Cannon Firecracker Electro Dragon
Cannon Firecracker Witch Electro Dragon
Cannon Electro Dragon The Log
Cannon Witch Skeleton Army
Knight Skeleton Army Cannon Firecracker
Skeleton Army Witch Knight Cannon Firecracker Electro Dragon The Log
Firecracker Witch Electro Dragon
Cannon Skeleton Army Knight Witch Electro Dragon The Log
Skeleton Army Cannon Firecracker Witch Electro Dragon The Log
Skeleton Army Knight Cannon
Skeleton Army Cannon The Log
Knight Cannon Firecracker Skeleton Army Witch Electro Dragon
Cannon Knight Firecracker Skeleton Army Witch Electro Dragon The Log
Witch The Log Knight Cannon Firecracker Electro Dragon
Cannon
Skeleton Army Knight Cannon Firecracker Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Knight Firecracker Electro Dragon The Log
Skeleton Army Knight Witch Electro Dragon The Log
Skeleton Army Knight The Log
Knight Cannon Skeleton Army Witch
Firecracker Witch Electro Dragon
Skeleton Army Knight Witch
Knight Skeleton Army
Electro Dragon Knight Firecracker Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Knight Witch Electro Dragon
Skeleton Army The Log
Skeleton Army Knight Cannon Witch
Cannon Firecracker Skeleton Army Witch Electro Dragon
Skeleton Army Witch Electro Dragon Knight Firecracker The Log
Cannon Firecracker Witch Electro Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Witch Electro Dragon
Firecracker Witch The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Knight Electro Dragon The Log
Firecracker Electro Dragon
Knight Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Witch Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Witch Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker The Log Witch Electro Dragon
Witch
Firecracker The Log Witch Electro Dragon
Witch Electro Dragon The Log
Firecracker The Log
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Skeleton Army Witch Electro Dragon
Firecracker Witch Electro Dragon
The Log
Knight Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Witch The Log
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch The Log
Firecracker Electro Dragon

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