My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Cannon Goblin Barrel Witch
Zap
Cannon Firecracker Goblin Barrel Witch Prince
Barbarian Barrel
Knight Cannon Firecracker Valkyrie Goblin Barrel Witch
The Log
Cannon Firecracker Goblin Barrel Witch Prince
Earthquake
Cannon Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Valkyrie Goblin Barrel Witch Prince
Fireball
Cannon Firecracker Goblin Barrel Witch
Poison
Cannon Firecracker Witch
Lightning
Knight Cannon Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Goblin Barrel Valkyrie Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Witch Prince The Log
Cannon
Firecracker
Knight Valkyrie Goblin Barrel Prince
Valkyrie
Goblin Barrel Prince Firecracker Witch
Goblin Barrel
Knight Valkyrie Prince Firecracker
Witch
Knight Valkyrie Prince
Prince
Valkyrie Goblin Barrel Knight Firecracker Witch The Log
The Log
Knight Prince

Defense Synergies 6 12

Knight
Cannon Firecracker Witch The Log
Cannon
Knight The Log Firecracker Valkyrie Witch Prince
Firecracker
Knight Valkyrie The Log Cannon Prince
Valkyrie
Firecracker Cannon Witch Prince The Log
Goblin Barrel
Witch
Knight Cannon Valkyrie Prince The Log
Prince
The Log Cannon Firecracker Valkyrie Witch
The Log
Cannon Firecracker Prince Knight Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie The Log
Knight Cannon Firecracker Valkyrie Witch Prince The Log
Cannon Witch Prince Knight Valkyrie
Cannon Witch Prince Knight Firecracker Valkyrie
Firecracker Valkyrie Prince The Log
The Log Cannon Firecracker Valkyrie
Cannon Firecracker Witch
Cannon Valkyrie The Log
Cannon Witch Prince
Knight Cannon Firecracker Valkyrie Prince
Valkyrie Witch Knight Cannon Firecracker The Log
Firecracker Witch
Cannon Prince Knight Valkyrie Witch The Log
Valkyrie Cannon Firecracker Witch Prince The Log
Knight Cannon Prince
Cannon Prince The Log
Knight Cannon Firecracker Valkyrie Witch Prince
Cannon Knight Firecracker Valkyrie Witch Prince The Log
Valkyrie Witch The Log Knight Cannon Firecracker
Cannon Prince
Valkyrie Knight Cannon Firecracker Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Prince
Knight Firecracker Valkyrie Prince The Log
Knight Valkyrie Witch Prince The Log
Valkyrie Prince Knight The Log
Knight Cannon Valkyrie Witch Prince
Firecracker Witch
Prince Knight Valkyrie Witch
Knight Valkyrie Prince
Knight Firecracker Valkyrie Witch Prince The Log
Witch Cannon
Knight Valkyrie Witch Prince
Valkyrie Prince The Log
Prince Knight Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Witch
Witch Knight Firecracker Valkyrie Prince The Log
Valkyrie Cannon Firecracker Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie Prince The Log
Firecracker Valkyrie The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Knight Valkyrie Prince The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker Valkyrie Witch The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Witch
Witch Prince The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log
Firecracker
Prince
Firecracker The Log
Witch Prince
Firecracker Witch
The Log
Knight Firecracker Valkyrie Prince
The Log Firecracker
Firecracker Prince
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Prince The Log
Prince
Firecracker

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