My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Baby Dragon Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Prince
Giant Snowball
Cannon Goblin Gang Minion Horde Baby Dragon
Zap
Cannon Goblin Gang Firecracker Minion Horde Prince Goblin Giant
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Prince
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Minion Horde
Royal Delivery
Knight Goblin Gang Firecracker Minion Horde Baby Dragon Prince
Fireball
Cannon Goblin Gang Firecracker Minion Horde Baby Dragon
Poison
Cannon Goblin Gang Firecracker Minion Horde
Lightning
Knight Cannon Baby Dragon Prince
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Firecracker Baby Dragon Minion Horde Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Baby Dragon Minion Horde Prince
Cannon
Goblin Gang
Knight Firecracker Baby Dragon Prince Goblin Giant
Firecracker
Knight Goblin Gang Baby Dragon Prince Goblin Giant
Minion Horde
Knight Prince Goblin Giant
Baby Dragon
Knight Goblin Gang Firecracker Prince Goblin Giant
Prince
Knight Goblin Gang Firecracker Minion Horde Baby Dragon
Goblin Giant
Goblin Gang Firecracker Minion Horde Baby Dragon

Defense Synergies 3 11

Knight
Cannon Goblin Gang Firecracker Minion Horde Baby Dragon
Cannon
Knight Goblin Gang Firecracker Baby Dragon Prince
Goblin Gang
Knight Cannon Firecracker Prince
Firecracker
Knight Cannon Goblin Gang Baby Dragon Prince
Minion Horde
Knight
Baby Dragon
Knight Cannon Firecracker Prince
Prince
Cannon Goblin Gang Firecracker Baby Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Minion Horde Baby Dragon Goblin Giant
Minion Horde Knight Cannon Goblin Gang Firecracker Prince
Cannon Goblin Gang Minion Horde Prince Knight
Cannon Minion Horde Prince Knight Goblin Gang Firecracker
Firecracker Prince
Goblin Gang Cannon Firecracker Baby Dragon
Minion Horde Cannon Goblin Gang Firecracker Baby Dragon
Cannon Baby Dragon Goblin Giant
Cannon Minion Horde Goblin Gang Prince
Knight Goblin Gang Cannon Firecracker Minion Horde Prince
Goblin Gang Minion Horde Knight Cannon Firecracker Baby Dragon Goblin Giant
Minion Horde Goblin Gang Firecracker Baby Dragon
Cannon Minion Horde Prince Knight Goblin Gang
Cannon Goblin Gang Firecracker Minion Horde Baby Dragon Prince
Knight Cannon Goblin Gang Minion Horde Prince
Minion Horde Cannon Goblin Gang Prince
Minion Horde Knight Cannon Goblin Gang Firecracker Prince
Cannon Knight Goblin Gang Firecracker Minion Horde Baby Dragon Prince
Baby Dragon Knight Cannon Firecracker
Cannon Prince
Goblin Gang Knight Cannon Firecracker Minion Horde Baby Dragon Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Prince
Knight Goblin Gang Firecracker Baby Dragon Prince
Goblin Gang Knight Minion Horde Prince Goblin Giant
Goblin Gang Prince Knight Minion Horde Goblin Giant
Knight Cannon Goblin Gang Minion Horde Prince Goblin Giant
Firecracker Goblin Gang Minion Horde Baby Dragon Goblin Giant
Goblin Gang Prince Knight Minion Horde Goblin Giant
Knight Minion Horde Prince Goblin Giant
Minion Horde Knight Firecracker Baby Dragon Prince
Cannon Goblin Gang Minion Horde Goblin Giant
Knight Minion Horde Prince
Prince Goblin Giant
Prince Knight Cannon Goblin Gang Minion Horde Goblin Giant
Cannon Firecracker Minion Horde Baby Dragon
Goblin Gang Knight Firecracker Minion Horde Baby Dragon Prince Goblin Giant
Cannon Firecracker Minion Horde Baby Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde Baby Dragon
Firecracker Baby Dragon
Minion Horde Baby Dragon Goblin Giant
Knight Firecracker Prince
Firecracker Minion Horde Baby Dragon
Firecracker Minion Horde Baby Dragon Goblin Giant
Firecracker Minion Horde Baby Dragon
Firecracker Baby Dragon
Firecracker
Goblin Gang Minion Horde Prince
Firecracker Knight Minion Horde Prince
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Minion Horde Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Minion Horde Baby Dragon
Firecracker Minion Horde Baby Dragon
Minion Horde
Firecracker Baby Dragon Prince
Firecracker Baby Dragon
Minion Horde Baby Dragon Prince
Prince
Minion Horde Baby Dragon
Firecracker Baby Dragon
Minion Horde
Firecracker Baby Dragon
Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Minion Horde Baby Dragon
Firecracker Minion Horde
Minion Horde
Minion Horde
Firecracker Minion Horde
Minion Horde Prince
Firecracker
Minion Horde Goblin Gang Prince
Firecracker Baby Dragon
Knight Goblin Gang Firecracker Minion Horde Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Minion Horde Prince
Goblin Gang Firecracker Minion Horde Baby Dragon
Firecracker
Firecracker Baby Dragon Prince Goblin Giant
Prince
Firecracker

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