My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Ice Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Wall Breakers
Giant Snowball
Cannon Goblin Gang Wall Breakers
Zap
Cannon Goblin Gang Wall Breakers
Barbarian Barrel
Knight Cannon Goblin Gang Elite Barbarians Wall Breakers Electro Wizard
The Log
Cannon Goblin Gang Elite Barbarians Wall Breakers
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Knight Goblin Gang Elite Barbarians Wall Breakers Electro Wizard
Fireball
Cannon Goblin Gang Elite Barbarians Wall Breakers Electro Wizard
Poison
Cannon Goblin Gang Electro Wizard
Lightning
Knight Cannon Elite Barbarians Ice Golem Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Knight Cannon Goblin Gang Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wall Breakers Elite Barbarians The Log Electro Wizard
Cannon
Goblin Gang
Knight Ice Golem
Elite Barbarians
Knight Ice Golem The Log
Ice Golem
Goblin Gang Wall Breakers Elite Barbarians Electro Wizard
Wall Breakers
Knight Ice Golem The Log Electro Wizard
The Log
Knight Elite Barbarians Wall Breakers
Electro Wizard
Knight Ice Golem Wall Breakers

Defense Synergies 5 11

Knight
Cannon Goblin Gang Electro Wizard The Log
Cannon
Knight Ice Golem The Log Goblin Gang Electro Wizard
Goblin Gang
Knight Cannon Ice Golem The Log Electro Wizard
Elite Barbarians
Ice Golem The Log
Ice Golem
Cannon Goblin Gang Elite Barbarians The Log Electro Wizard
Wall Breakers
The Log
Cannon Knight Goblin Gang Elite Barbarians Ice Golem Electro Wizard
Electro Wizard
Knight Cannon Goblin Gang Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem The Log Electro Wizard
Elite Barbarians Knight Cannon Goblin Gang The Log Electro Wizard
Cannon Goblin Gang Knight Elite Barbarians Electro Wizard
Cannon Elite Barbarians Knight Goblin Gang Electro Wizard
Elite Barbarians The Log
Goblin Gang The Log Cannon Electro Wizard
Electro Wizard Cannon Goblin Gang
Cannon Ice Golem The Log Electro Wizard
Cannon Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Cannon Ice Golem Electro Wizard
Goblin Gang Electro Wizard Knight Cannon Ice Golem The Log
Goblin Gang Electro Wizard
Cannon Knight Goblin Gang Elite Barbarians The Log Electro Wizard
Cannon Goblin Gang The Log Electro Wizard
Elite Barbarians Knight Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Elite Barbarians The Log Electro Wizard
Knight Cannon Goblin Gang Elite Barbarians Electro Wizard
Cannon Knight Goblin Gang Elite Barbarians The Log Electro Wizard
The Log Knight Cannon Ice Golem Electro Wizard
Cannon Elite Barbarians Electro Wizard
Goblin Gang Knight Cannon Elite Barbarians The Log Electro Wizard
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Ice Golem Electro Wizard
Electro Wizard Knight Goblin Gang Elite Barbarians Ice Golem The Log
Goblin Gang Knight Elite Barbarians Ice Golem The Log Electro Wizard
Goblin Gang Knight Elite Barbarians Ice Golem The Log Electro Wizard
Knight Cannon Goblin Gang Elite Barbarians
Goblin Gang Ice Golem Electro Wizard
Goblin Gang Knight Elite Barbarians Ice Golem Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians Ice Golem The Log
Cannon Goblin Gang
Knight Elite Barbarians
Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight Cannon Goblin Gang Ice Golem
Cannon
Goblin Gang Elite Barbarians Electro Wizard Knight Ice Golem The Log
Cannon Elite Barbarians Ice Golem The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log
The Log Electro Wizard
The Log
Knight Ice Golem The Log
The Log
Ice Golem
The Log
The Log Ice Golem
The Log
Goblin Gang Elite Barbarians Electro Wizard
Knight The Log Electro Wizard
Knight Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
Ice Golem The Log
The Log Electro Wizard
The Log
The Log
Elite Barbarians Ice Golem Electro Wizard
Electro Wizard
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang
Electro Wizard
The Log
Knight Goblin Gang Electro Wizard
The Log Ice Golem
Elite Barbarians
Goblin Gang Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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