My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Cannon Guards Goblin Drill
Zap
Cannon Guards Goblin Drill
Barbarian Barrel
Knight Cannon Guards Goblin Drill Magic Archer
The Log
Cannon Guards Goblin Drill
Earthquake
Cannon Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Knight Guards Goblin Drill Magic Archer
Fireball
Cannon Goblin Drill Magic Archer
Poison
Cannon Guards Goblin Drill Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Guards Tornado Poison Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Poison Goblin Drill The Log Magic Archer
Cannon
Guards
The Log
Tornado
Magic Archer Poison The Log
Poison
Knight Tornado Goblin Drill The Log
Goblin Drill
Knight Poison The Log
The Log
Knight Guards Tornado Poison Goblin Drill Magic Archer
Magic Archer
Tornado Knight The Log

Defense Synergies 4 17

Knight
Cannon Magic Archer Tornado Poison The Log
Cannon
Knight The Log Guards Poison Magic Archer
Guards
Cannon Poison Goblin Drill The Log Magic Archer
Tornado
Magic Archer Knight Poison Goblin Drill The Log
Poison
Knight Cannon Guards Tornado The Log
Goblin Drill
Guards Tornado The Log Magic Archer
The Log
Cannon Knight Guards Tornado Poison Goblin Drill Magic Archer
Magic Archer
Knight Tornado Cannon Guards Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Magic Archer
Knight Cannon Goblin Drill The Log
Cannon Tornado Knight Goblin Drill
Cannon Knight Guards Goblin Drill
Tornado Poison The Log
Tornado The Log Cannon Guards Magic Archer
Tornado Cannon Poison Magic Archer
Cannon Poison The Log Magic Archer
Cannon Tornado Goblin Drill
Knight Guards Tornado Cannon
Guards Poison Knight Cannon Tornado Goblin Drill The Log Magic Archer
Tornado Poison Magic Archer
Cannon Goblin Drill Knight Guards The Log
Cannon Guards Tornado Poison Goblin Drill The Log Magic Archer
Knight Cannon Goblin Drill
Tornado Cannon Goblin Drill The Log
Knight Cannon Tornado Poison Goblin Drill
Cannon Knight Guards Tornado Goblin Drill The Log Magic Archer
Tornado Poison Goblin Drill The Log Knight Cannon Guards Magic Archer
Cannon Tornado Goblin Drill
Knight Cannon Guards Poison The Log
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Poison Knight The Log Magic Archer
Guards Knight The Log
Guards Knight Tornado The Log
Knight Cannon Guards Goblin Drill
Poison Tornado Magic Archer
Guards Knight
Knight
Knight Tornado Poison The Log Magic Archer
Cannon Guards Goblin Drill
Knight Guards
Guards Tornado Poison The Log
Knight Cannon Guards
Cannon Magic Archer
Guards Knight Tornado Poison Goblin Drill The Log Magic Archer
Poison Cannon The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Guards Goblin Drill The Log
Poison Tornado The Log Magic Archer
Poison Goblin Drill The Log Magic Archer
Knight Guards Poison The Log
Poison The Log Magic Archer
Poison Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Tornado Magic Archer
Poison The Log Tornado
Guards Tornado Poison
Poison Knight Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Goblin Drill The Log Magic Archer
Magic Archer Poison The Log
Tornado Poison
Poison The Log Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Tornado Poison The Log Magic Archer
Poison The Log Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Guards Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Guards Magic Archer
Poison Tornado Magic Archer
The Log
Poison Knight Magic Archer
The Log Poison Magic Archer
Tornado Poison
Guards Tornado Poison The Log Magic Archer
Tornado Poison Magic Archer
Poison Tornado The Log Magic Archer
Poison

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