My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Tombstone Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Cannon Tombstone Dart Goblin Wall Breakers
Zap
Cannon Royal Giant Tombstone Dart Goblin Wall Breakers
Barbarian Barrel
Knight Cannon Tombstone Dart Goblin Wall Breakers
The Log
Cannon Royal Giant Tombstone Dart Goblin Wall Breakers
Earthquake
Cannon Tombstone
Arrows
Tombstone Dart Goblin Wall Breakers
Royal Delivery
Knight Dart Goblin Wall Breakers
Fireball
Cannon Tombstone Dart Goblin Wall Breakers
Poison
Cannon Tombstone Dart Goblin
Lightning
Knight Cannon Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Cannon Tombstone Dart Goblin Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Wall Breakers The Log
Cannon
Royal Giant
Dart Goblin The Log
Tombstone
Dart Goblin
Knight Royal Giant Wall Breakers The Log
Wall Breakers
Knight Dart Goblin The Log
The Log
Knight Royal Giant Dart Goblin Wall Breakers
Golden Knight

Defense Synergies 4 5

Knight
Cannon Dart Goblin The Log
Cannon
Knight The Log Dart Goblin
Royal Giant
Tombstone
Dart Goblin
Dart Goblin
Knight Tombstone Cannon The Log Golden Knight
Wall Breakers
The Log
Cannon Knight Dart Goblin Golden Knight
Golden Knight
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Tombstone Dart Goblin The Log Golden Knight
Knight Cannon Tombstone Dart Goblin The Log
Cannon Knight Tombstone Dart Goblin
Cannon Knight Tombstone Dart Goblin
Tombstone The Log
The Log Cannon Dart Goblin
Dart Goblin Cannon Tombstone
Cannon Dart Goblin The Log Golden Knight
Cannon Tombstone
Knight Cannon Dart Goblin
Dart Goblin Knight Cannon Tombstone The Log
Dart Goblin
Cannon Tombstone Knight The Log
Cannon Tombstone Dart Goblin The Log Golden Knight
Knight Cannon Tombstone
Cannon The Log
Knight Cannon Tombstone
Cannon Tombstone Knight Dart Goblin The Log Golden Knight
The Log Knight Cannon Tombstone Dart Goblin
Cannon Dart Goblin
Knight Cannon Dart Goblin The Log
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Knight The Log
Tombstone Knight The Log Golden Knight
Knight The Log
Knight Cannon Tombstone
Dart Goblin
Knight Tombstone Dart Goblin
Knight
Knight Tombstone The Log
Cannon Tombstone Dart Goblin
Knight Tombstone Dart Goblin Golden Knight
The Log
Knight Cannon Tombstone Golden Knight
Cannon Dart Goblin
Tombstone Knight Dart Goblin The Log Golden Knight
Cannon Dart Goblin The Log Golden Knight
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin Golden Knight
Knight Dart Goblin The Log Golden Knight
Dart Goblin
Knight Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log Golden Knight
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Golden Knight
The Log
The Log
The Log
The Log
The Log Dart Goblin Golden Knight
The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin
Dart Goblin The Log
The Log
Tombstone Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin
The Log Dart Goblin
Dart Goblin
Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log Golden Knight
Dart Goblin

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