My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Ram Rider
Zap
Dart Goblin Ram Rider
Barbarian Barrel
Knight Dart Goblin Ice Wizard
The Log
Dart Goblin Ram Rider
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Bowler Ice Wizard Ram Rider
Fireball
Dart Goblin Bowler Ice Wizard Ram Rider
Poison
Dart Goblin Ice Wizard
Lightning
Knight Bowler Ice Wizard Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Knight Dart Goblin Ice Wizard Bowler Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Knight Dart Goblin

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Barbarian Barrel Ice Wizard Ram Rider
Dart Goblin
Knight Barbarian Barrel Bowler Ram Rider
Barbarian Barrel
Knight Dart Goblin Bowler Ice Wizard Ram Rider
Rage
Bowler
Dart Goblin Barbarian Barrel Lightning Ice Wizard Ram Rider
Lightning
Ram Rider Bowler
Ice Wizard
Knight Barbarian Barrel Bowler Ram Rider
Ram Rider
Lightning Knight Dart Goblin Barbarian Barrel Bowler Ice Wizard

Defense Synergies 2 9

Knight
Dart Goblin Ice Wizard Barbarian Barrel Bowler
Dart Goblin
Knight Barbarian Barrel Bowler Ice Wizard Ram Rider
Barbarian Barrel
Knight Dart Goblin Bowler Ice Wizard
Rage
Bowler
Knight Dart Goblin Barbarian Barrel Ice Wizard
Lightning
Ice Wizard
Knight Dart Goblin Barbarian Barrel Bowler
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Dart Goblin Barbarian Barrel Ram Rider
Knight Dart Goblin Ice Wizard Ram Rider
Bowler Ram Rider Knight Dart Goblin Lightning Ice Wizard
Knight Dart Goblin Bowler Ice Wizard Ram Rider
Lightning Barbarian Barrel Bowler
Barbarian Barrel Bowler Dart Goblin Ice Wizard
Dart Goblin Lightning Ram Rider Ice Wizard
Bowler Lightning Dart Goblin Barbarian Barrel Ram Rider
Ice Wizard
Knight Dart Goblin Barbarian Barrel Bowler Ice Wizard
Dart Goblin Ice Wizard Knight Barbarian Barrel Bowler Ram Rider
Dart Goblin Ice Wizard Ram Rider
Bowler Knight Lightning Ice Wizard Ram Rider
Bowler Dart Goblin Barbarian Barrel
Knight Ram Rider
Bowler Lightning Ram Rider
Knight Bowler
Knight Dart Goblin Barbarian Barrel Bowler Ice Wizard Ram Rider
Barbarian Barrel Knight Dart Goblin Bowler Ice Wizard Ram Rider
Dart Goblin Ram Rider
Bowler Knight Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Bowler
Knight Barbarian Barrel Bowler Lightning
Knight Bowler Lightning Ram Rider
Bowler Lightning Knight Barbarian Barrel Ram Rider
Knight Bowler Ram Rider
Dart Goblin Ice Wizard Ram Rider
Knight Dart Goblin Bowler Lightning Ice Wizard Ram Rider
Knight
Lightning Knight Barbarian Barrel
Dart Goblin
Knight Dart Goblin Bowler
Lightning Bowler
Bowler Lightning Knight Ram Rider
Dart Goblin Bowler
Knight Dart Goblin Barbarian Barrel Bowler Lightning
Bowler Dart Goblin Barbarian Barrel Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Bowler Ice Wizard Ram Rider
Lightning Dart Goblin Barbarian Barrel
Lightning Knight Dart Goblin Barbarian Barrel
Barbarian Barrel Bowler
Dart Goblin Ice Wizard Ram Rider
Dart Goblin Bowler
Dart Goblin Barbarian Barrel Bowler Lightning Ice Wizard Ram Rider
Dart Goblin Lightning Ram Rider
Lightning Bowler
Lightning Knight Dart Goblin Barbarian Barrel Bowler Ram Rider
Lightning Dart Goblin
Lightning Knight Dart Goblin Barbarian Barrel Bowler
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Barbarian Barrel
Lightning
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning Barbarian Barrel
Barbarian Barrel Bowler Ice Wizard
Dart Goblin Barbarian Barrel Bowler Lightning Ice Wizard Ram Rider
Lightning Bowler Ram Rider
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Ice Wizard
Lightning Dart Goblin
Lightning Bowler
Lightning Dart Goblin
Lightning
Bowler Lightning
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Ice Wizard Ram Rider
Barbarian Barrel
Lightning Knight Dart Goblin Bowler
Dart Goblin Bowler Lightning
Lightning
Dart Goblin
Dart Goblin Bowler Lightning
Dart Goblin Lightning
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Dart Goblin Bowler

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