My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Guards Miner
Giant Snowball
Dart Goblin Goblin Barrel Guards Miner
Zap
Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Knight Dart Goblin Wizard Goblin Barrel Guards
The Log
Dart Goblin Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Dart Goblin Goblin Barrel Guards
Royal Delivery
Knight Dart Goblin Wizard Goblin Barrel Guards Miner
Fireball
Dart Goblin Wizard Goblin Barrel
Poison
Dart Goblin Wizard Guards
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Goblin Barrel Guards Miner Fireball Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Goblin Barrel Guards

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Goblin Barrel Fireball Wizard Miner
Dart Goblin
Knight Goblin Barrel Miner Giant
Fireball
Knight Giant Miner
Giant
Goblin Barrel Miner Dart Goblin Fireball Wizard Guards
Wizard
Knight Giant Miner
Goblin Barrel
Knight Dart Goblin Giant Guards Miner
Guards
Miner Giant Goblin Barrel
Miner
Dart Goblin Giant Guards Knight Fireball Wizard Goblin Barrel

Defense Synergies 1 6

Knight
Dart Goblin Fireball Wizard
Dart Goblin
Knight Guards Miner
Fireball
Knight Miner
Giant
Wizard
Knight Guards
Goblin Barrel
Guards
Dart Goblin Wizard
Miner
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Wizard
Knight Dart Goblin
Knight Dart Goblin
Knight Dart Goblin Guards
Fireball
Fireball Dart Goblin Guards
Dart Goblin Fireball Wizard
Dart Goblin Fireball
Knight Guards Dart Goblin Miner
Dart Goblin Guards Knight Fireball Wizard
Dart Goblin Fireball Wizard
Knight Fireball Wizard Guards
Fireball Wizard Dart Goblin Guards
Knight
Fireball
Wizard Knight Fireball
Fireball Knight Dart Goblin Wizard Guards
Wizard Knight Dart Goblin Fireball Guards
Dart Goblin
Wizard Knight Dart Goblin Fireball Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball
Fireball Knight Wizard Miner
Guards Knight
Guards Knight Fireball
Knight Guards
Fireball Wizard Dart Goblin
Guards Knight Dart Goblin Fireball
Knight
Knight Fireball
Dart Goblin Guards
Knight Dart Goblin Guards
Fireball Guards
Knight Fireball Wizard Guards
Wizard Dart Goblin Fireball
Guards Knight Dart Goblin Fireball
Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Guards
Fireball Dart Goblin Miner
Dart Goblin Fireball Miner
Knight Dart Goblin Fireball Guards
Fireball Wizard
Fireball Wizard Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Miner Dart Goblin Wizard
Fireball Guards
Miner Knight Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Knight Dart Goblin Fireball Miner
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Miner
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Miner Dart Goblin Wizard
Fireball Wizard Miner
Fireball Miner Dart Goblin
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Guards
Fireball
Dart Goblin Fireball Wizard Miner
Fireball
Fireball Wizard
Dart Goblin Fireball Guards
Fireball Dart Goblin Wizard
Fireball
Fireball Miner Knight Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball Miner
Fireball Dart Goblin Wizard

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