My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack Little Prince
Zap
Firecracker Inferno Tower Balloon Little Prince
Barbarian Barrel
Knight Firecracker Inferno Tower Lumberjack Little Prince
The Log
Firecracker Lumberjack Little Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Balloon Lumberjack Little Prince
Fireball
Firecracker Inferno Tower Balloon Lumberjack Little Prince
Poison
Firecracker Inferno Tower Balloon Little Prince
Lightning
Knight Inferno Tower Balloon Lumberjack Little Prince
Rocket
Inferno Tower Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Little Prince Fireball Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Little Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Fireball The Log Lumberjack Little Prince
Firecracker
Knight Balloon Lumberjack
Fireball
Knight The Log Little Prince
Inferno Tower
Balloon
Knight Lumberjack Firecracker The Log Little Prince
The Log
Knight Fireball Balloon Lumberjack Little Prince
Lumberjack
Balloon Knight Firecracker The Log
Little Prince
Knight Fireball Balloon The Log

Defense Synergies 6 12

Knight
Firecracker Inferno Tower Little Prince Fireball The Log Lumberjack
Firecracker
Knight The Log Inferno Tower Lumberjack
Fireball
The Log Knight Inferno Tower Lumberjack Little Prince
Inferno Tower
Knight The Log Firecracker Fireball Lumberjack
Balloon
The Log
Firecracker Fireball Inferno Tower Knight Lumberjack Little Prince
Lumberjack
Knight Firecracker Fireball Inferno Tower The Log Little Prince
Little Prince
Knight Fireball The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Inferno Tower The Log
Inferno Tower Lumberjack Knight Firecracker The Log
Inferno Tower Lumberjack Knight
Inferno Tower Lumberjack Knight Firecracker
Firecracker Fireball The Log Lumberjack
Fireball The Log Firecracker Lumberjack
Inferno Tower Firecracker Fireball Little Prince
Fireball Inferno Tower The Log
Inferno Tower Lumberjack
Knight Firecracker Inferno Tower Lumberjack Little Prince
Knight Firecracker Fireball The Log Lumberjack
Inferno Tower Firecracker Fireball
Inferno Tower Lumberjack Knight Fireball The Log
Fireball Firecracker The Log Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Fireball The Log Lumberjack
Knight Firecracker Fireball Inferno Tower Lumberjack
Fireball Knight Firecracker The Log Lumberjack Little Prince
The Log Knight Firecracker Fireball Lumberjack Little Prince
Inferno Tower Lumberjack
Knight Firecracker Fireball The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Inferno Tower
Fireball Knight Firecracker The Log Lumberjack
Lumberjack Knight Inferno Tower The Log
Lumberjack Knight Fireball Inferno Tower The Log
Inferno Tower Knight Lumberjack
Firecracker Fireball
Knight Fireball Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Knight Firecracker Fireball Inferno Tower The Log
Inferno Tower
Knight Inferno Tower Lumberjack
Fireball The Log
Knight Fireball Inferno Tower Lumberjack
Firecracker Fireball
Inferno Tower Knight Firecracker Fireball The Log Lumberjack Little Prince
Firecracker Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Lumberjack
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Little Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Little Prince

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