My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Inferno Dragon Night Witch
Giant Snowball
Guards Miner Inferno Dragon Night Witch
Zap
Guards Inferno Dragon Night Witch
Barbarian Barrel
Knight Valkyrie Guards Night Witch
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Guards Miner Inferno Dragon Night Witch
Fireball
Inferno Dragon Night Witch
Poison
Guards Night Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Night Witch
Rocket
Valkyrie Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Guards Miner Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Miner Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Miner Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Miner Night Witch
Fireball
Knight Miner
Mini P.E.K.K.A
Valkyrie
Valkyrie
Mini P.E.K.K.A
Guards
Miner
Miner
Guards Knight Fireball Inferno Dragon
Inferno Dragon
Miner
Night Witch
Knight

Defense Synergies 0 9

Knight
Fireball Mini P.E.K.K.A Night Witch
Fireball
Knight Mini P.E.K.K.A Valkyrie Miner
Mini P.E.K.K.A
Knight Fireball Valkyrie Guards
Valkyrie
Fireball Mini P.E.K.K.A Night Witch
Guards
Mini P.E.K.K.A
Miner
Fireball
Inferno Dragon
Night Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Mini P.E.K.K.A Inferno Dragon Knight Valkyrie Night Witch
Mini P.E.K.K.A Knight Valkyrie Inferno Dragon Night Witch
Mini P.E.K.K.A Inferno Dragon Night Witch Knight Valkyrie Guards
Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Guards Night Witch
Inferno Dragon Fireball Night Witch
Fireball Valkyrie
Mini P.E.K.K.A Inferno Dragon Night Witch
Knight Guards Mini P.E.K.K.A Valkyrie Miner Night Witch
Valkyrie Guards Knight Fireball Night Witch
Inferno Dragon Fireball Night Witch
Mini P.E.K.K.A Night Witch Knight Fireball Valkyrie Guards
Fireball Valkyrie Mini P.E.K.K.A Guards Night Witch
Mini P.E.K.K.A Inferno Dragon Knight
Fireball Mini P.E.K.K.A Inferno Dragon
Knight Fireball Mini P.E.K.K.A Valkyrie Night Witch
Fireball Knight Valkyrie Guards Night Witch
Valkyrie Knight Fireball Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Valkyrie Knight Fireball Mini P.E.K.K.A Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Guards Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Miner Inferno Dragon
Guards Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards Knight Fireball Night Witch
Knight Mini P.E.K.K.A Valkyrie Guards Inferno Dragon Night Witch
Fireball
Mini P.E.K.K.A Guards Knight Fireball Valkyrie Night Witch
Mini P.E.K.K.A Knight Valkyrie Inferno Dragon
Knight Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Valkyrie Guards
Fireball Valkyrie Guards
Mini P.E.K.K.A Knight Fireball Valkyrie Guards Night Witch
Fireball Valkyrie
Guards Knight Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon Night Witch
Valkyrie Fireball Mini P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Guards
Fireball Miner
Fireball Miner
Knight Fireball Valkyrie Guards
Fireball Valkyrie
Fireball
Fireball
Fireball Miner
Fireball Mini P.E.K.K.A Guards Night Witch
Miner Knight Fireball Valkyrie
Fireball
Knight Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A
Fireball Valkyrie Miner
Fireball Night Witch
Fireball
Fireball
Fireball Valkyrie
Inferno Dragon
Fireball Miner
Fireball Miner
Fireball Miner
Fireball Night Witch
Fireball Guards
Fireball Mini P.E.K.K.A Night Witch
Fireball Miner Night Witch
Fireball
Fireball
Fireball Guards Night Witch
Fireball
Fireball
Fireball Miner Knight Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball Guards
Fireball
Fireball Miner

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