My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Elixir Collector Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Elixir Collector
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Elixir Collector Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Elixir Collector Electro Dragon
Lightning
Knight Battle Healer Elixir Collector Electro Dragon
Rocket
Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Elixir Collector Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Elixir Golem Tornado Battle Healer Electro Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Elixir Golem

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Electro Dragon
Firecracker
Knight Elixir Golem Battle Healer Tornado
Elixir Golem
Firecracker Battle Healer Rage Tornado Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Firecracker Tornado
Elixir Collector
Rage
Elixir Golem Battle Healer Electro Dragon
Tornado
Firecracker Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Knight Elixir Golem Rage Tornado

Defense Synergies 3 6

Knight
Firecracker Electro Dragon Tornado
Firecracker
Knight Battle Healer Tornado Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Firecracker Tornado
Elixir Collector
Rage
Tornado
Knight Firecracker Battle Healer Electro Dragon
Electro Dragon
Knight Battle Healer Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Knight Firecracker Battle Healer Electro Dragon
Tornado Knight Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Battle Healer Tornado
Tornado Firecracker Electro Dragon
Tornado Firecracker Electro Dragon
Battle Healer Electro Dragon
Tornado
Knight Tornado Firecracker Battle Healer
Knight Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Knight Battle Healer Electro Dragon
Firecracker Tornado Electro Dragon
Knight
Tornado
Knight Firecracker Tornado Electro Dragon
Knight Firecracker Battle Healer Tornado Electro Dragon
Tornado Knight Firecracker Battle Healer Electro Dragon
Tornado
Knight Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer
Knight Firecracker Battle Healer Electro Dragon
Knight Battle Healer Electro Dragon
Knight Battle Healer Tornado
Knight Battle Healer
Firecracker Tornado Electro Dragon
Knight Battle Healer
Knight Battle Healer
Electro Dragon Knight Firecracker Tornado
Knight Electro Dragon
Tornado
Knight
Firecracker Electro Dragon
Electro Dragon Knight Firecracker Battle Healer Tornado
Firecracker Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Knight Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Knight Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker
Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Electro Dragon

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