My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Knight Firecracker Elixir Golem Wizard Witch
The Log
Firecracker Elixir Golem Witch Prince
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elixir Golem Wizard Witch Prince
Fireball
Firecracker Elixir Golem Wizard Witch
Poison
Firecracker Elixir Golem Wizard Witch
Lightning
Knight Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Fireball Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Elixir Golem Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Wizard Witch Prince
Firecracker
Knight Elixir Golem Prince Mega Knight
Elixir Golem
Firecracker Fireball Wizard Witch
Fireball
Knight Elixir Golem Mega Knight
Wizard
Knight Elixir Golem Prince Mega Knight
Witch
Knight Elixir Golem Prince Mega Knight
Prince
Mega Knight Knight Firecracker Wizard Witch
Mega Knight
Prince Firecracker Fireball Wizard Witch

Defense Synergies 1 10

Knight
Firecracker Fireball Wizard Witch
Firecracker
Knight Prince Mega Knight
Elixir Golem
Fireball
Knight Mega Knight
Wizard
Knight Prince Mega Knight
Witch
Knight Prince Mega Knight
Prince
Firecracker Wizard Witch
Mega Knight
Firecracker Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard
Knight Firecracker Witch Prince Mega Knight
Witch Prince Mega Knight Knight
Witch Prince Knight Firecracker Mega Knight
Firecracker Fireball Prince Mega Knight
Fireball Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Fireball Mega Knight
Witch Prince
Knight Firecracker Prince Mega Knight
Witch Knight Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Witch
Prince Mega Knight Knight Fireball Wizard Witch
Fireball Wizard Mega Knight Firecracker Witch Prince
Knight Prince Mega Knight
Fireball Prince Mega Knight
Wizard Mega Knight Knight Firecracker Fireball Witch Prince
Fireball Mega Knight Knight Firecracker Wizard Witch Prince
Wizard Witch Knight Firecracker Fireball Mega Knight
Prince
Wizard Mega Knight Knight Firecracker Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch Prince
Fireball Knight Firecracker Wizard Prince Mega Knight
Mega Knight Knight Witch Prince
Prince Mega Knight Knight Fireball
Knight Witch Prince Mega Knight
Firecracker Fireball Wizard Witch
Prince Knight Fireball Witch
Mega Knight Knight Prince
Mega Knight Knight Firecracker Fireball Witch Prince
Witch
Mega Knight Knight Witch Prince
Mega Knight Fireball Prince
Prince Mega Knight Knight Fireball Wizard Witch
Wizard Firecracker Fireball Witch Mega Knight
Witch Knight Firecracker Fireball Prince
Mega Knight Firecracker Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball Prince
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Prince
Firecracker Knight Fireball Wizard Prince
Fireball Firecracker Wizard
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Prince Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Fireball
Firecracker Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Prince Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball Wizard
Fireball Witch Prince
Fireball Firecracker Wizard Witch
Fireball
Fireball Knight Firecracker Wizard Prince Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Prince Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Prince Mega Knight
Prince
Fireball Firecracker Wizard Mega Knight

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