My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army Giant Skeleton
The Log
Firecracker Hog Rider Skeleton Army Giant Skeleton
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Firecracker Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Fireball Hog Rider Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball Wizard
Firecracker
Knight Hog Rider Giant Skeleton Mega Knight
Fireball
Hog Rider Knight Mega Knight
Hog Rider
Knight Firecracker Fireball Wizard Giant Skeleton Mega Knight
Wizard
Knight Hog Rider Giant Skeleton Mega Knight
Skeleton Army
Giant Skeleton
Firecracker Hog Rider Wizard
Mega Knight
Firecracker Fireball Hog Rider Wizard

Defense Synergies 1 11

Knight
Firecracker Fireball Wizard Skeleton Army
Firecracker
Knight Skeleton Army Giant Skeleton Mega Knight
Fireball
Knight Mega Knight
Hog Rider
Wizard
Knight Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Knight Firecracker Wizard Giant Skeleton
Giant Skeleton
Firecracker Wizard Skeleton Army
Mega Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard
Skeleton Army Knight Firecracker Mega Knight
Skeleton Army Mega Knight Knight Giant Skeleton
Skeleton Army Knight Firecracker Mega Knight
Firecracker Fireball Skeleton Army Giant Skeleton Mega Knight
Fireball Skeleton Army Firecracker Mega Knight
Firecracker Fireball Wizard
Fireball Giant Skeleton Mega Knight
Skeleton Army
Knight Skeleton Army Firecracker Giant Skeleton Mega Knight
Skeleton Army Knight Firecracker Fireball Wizard Giant Skeleton Mega Knight
Firecracker Fireball Wizard
Skeleton Army Mega Knight Knight Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Mega Knight Firecracker
Skeleton Army Knight Mega Knight
Skeleton Army Fireball Mega Knight
Wizard Mega Knight Knight Firecracker Fireball Skeleton Army
Fireball Mega Knight Knight Firecracker Wizard Skeleton Army
Wizard Knight Firecracker Fireball Giant Skeleton Mega Knight
Wizard Skeleton Army Mega Knight Knight Firecracker Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball Giant Skeleton
Fireball Knight Firecracker Wizard Mega Knight
Skeleton Army Giant Skeleton Mega Knight Knight
Skeleton Army Giant Skeleton Mega Knight Knight Fireball
Giant Skeleton Knight Skeleton Army Mega Knight
Firecracker Fireball Wizard
Skeleton Army Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Knight Skeleton Army
Giant Skeleton Mega Knight Knight Firecracker Fireball Skeleton Army
Skeleton Army
Mega Knight Knight Giant Skeleton
Skeleton Army Mega Knight Fireball Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Knight Fireball Wizard
Wizard Firecracker Fireball Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Fireball Giant Skeleton
Mega Knight Firecracker Fireball Wizard Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Knight Firecracker Fireball Giant Skeleton
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Knight Fireball Wizard
Fireball Firecracker Wizard
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Giant Skeleton Mega Knight
Firecracker Fireball Wizard
Fireball Skeleton Army
Fireball Firecracker Wizard
Fireball
Fireball Knight Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker Mega Knight
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton Mega Knight
Fireball Firecracker Wizard Mega Knight

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