My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Balloon Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Battle Ram Balloon Lumberjack
Zap
Firecracker Battle Ram Balloon
Barbarian Barrel
Knight Firecracker Battle Ram Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Battle Ram Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Balloon Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Battle Ram Balloon Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Balloon Electro Wizard Magic Archer
Lightning
Knight Battle Ram Balloon Electro Wizard Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fireball Battle Ram Electro Wizard Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Fireball Battle Ram

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Balloon Fireball Electro Wizard Magic Archer Lumberjack
Firecracker
Knight Battle Ram Balloon Lumberjack
Fireball
Knight Battle Ram Electro Wizard Magic Archer
Battle Ram
Knight Magic Archer Firecracker Fireball Electro Wizard Lumberjack
Balloon
Knight Lumberjack Firecracker Electro Wizard Magic Archer
Electro Wizard
Knight Fireball Battle Ram Balloon Magic Archer Lumberjack
Magic Archer
Battle Ram Knight Fireball Balloon Electro Wizard Lumberjack
Lumberjack
Balloon Knight Firecracker Battle Ram Electro Wizard Magic Archer

Defense Synergies 3 9

Knight
Firecracker Electro Wizard Magic Archer Fireball Lumberjack
Firecracker
Knight Electro Wizard Lumberjack
Fireball
Knight Electro Wizard Lumberjack
Battle Ram
Balloon
Electro Wizard
Knight Firecracker Fireball Magic Archer Lumberjack
Magic Archer
Knight Electro Wizard Lumberjack
Lumberjack
Knight Firecracker Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard Magic Archer
Lumberjack Knight Firecracker Electro Wizard
Lumberjack Knight Electro Wizard
Lumberjack Knight Firecracker Electro Wizard
Firecracker Fireball Lumberjack
Fireball Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard Firecracker Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Lumberjack
Knight Firecracker Electro Wizard Lumberjack
Electro Wizard Knight Firecracker Fireball Magic Archer Lumberjack
Firecracker Fireball Electro Wizard Magic Archer
Lumberjack Knight Fireball Electro Wizard
Fireball Firecracker Electro Wizard Magic Archer Lumberjack
Knight Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Knight Firecracker Fireball Electro Wizard Lumberjack
Fireball Knight Firecracker Electro Wizard Magic Archer Lumberjack
Knight Firecracker Fireball Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Knight Firecracker Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker Magic Archer Lumberjack
Lumberjack Knight Electro Wizard
Lumberjack Knight Fireball Electro Wizard
Knight Lumberjack
Firecracker Fireball Electro Wizard Magic Archer
Knight Fireball Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Knight Firecracker Fireball Magic Archer
Knight Lumberjack
Fireball Electro Wizard
Knight Fireball Lumberjack
Firecracker Fireball Magic Archer
Electro Wizard Knight Firecracker Fireball Magic Archer Lumberjack
Firecracker Fireball Electro Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball Electro Wizard Lumberjack
Firecracker Knight Fireball Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Knight Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Knight Firecracker Electro Wizard Magic Archer Lumberjack
Firecracker Fireball Magic Archer
Fireball
Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer

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