My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Princess Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Mighty Miner
Giant Snowball
Hog Rider Guards Princess Mighty Miner
Zap
Firecracker Guards Princess Mighty Miner
Barbarian Barrel
Knight Firecracker Wizard Guards Princess Electro Wizard
The Log
Firecracker Hog Rider Guards Princess
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards Princess
Royal Delivery
Knight Firecracker Hog Rider Wizard Guards Princess Electro Wizard
Fireball
Firecracker Hog Rider Wizard Princess Electro Wizard Mighty Miner
Poison
Firecracker Wizard Guards Princess Electro Wizard
Lightning
Knight Wizard Electro Wizard Mighty Miner
Rocket
Hog Rider Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Princess Hog Rider Electro Wizard Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Guards Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Princess Wizard Electro Wizard
Firecracker
Knight Hog Rider Princess
Hog Rider
Knight Firecracker Wizard Guards Princess Electro Wizard
Wizard
Knight Hog Rider
Guards
Hog Rider
Princess
Knight Firecracker Hog Rider
Electro Wizard
Knight Hog Rider
Mighty Miner

Defense Synergies 3 9

Knight
Firecracker Princess Electro Wizard Wizard
Firecracker
Knight Guards Princess Electro Wizard
Hog Rider
Wizard
Knight Guards Electro Wizard Mighty Miner
Guards
Firecracker Wizard Princess Electro Wizard
Princess
Knight Firecracker Guards
Electro Wizard
Knight Firecracker Wizard Guards
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
Knight Firecracker Electro Wizard
Knight Electro Wizard
Knight Firecracker Guards Electro Wizard
Firecracker Princess
Firecracker Guards Electro Wizard
Electro Wizard Firecracker Wizard Princess
Electro Wizard
Mighty Miner Princess
Knight Guards Firecracker Electro Wizard
Guards Electro Wizard Knight Firecracker Wizard Princess
Firecracker Wizard Princess Electro Wizard
Knight Wizard Guards Electro Wizard
Wizard Firecracker Guards Princess Electro Wizard
Knight Electro Wizard
Electro Wizard
Wizard Knight Firecracker Electro Wizard
Knight Firecracker Wizard Guards Electro Wizard
Wizard Knight Firecracker Guards Princess Electro Wizard
Electro Wizard
Wizard Knight Firecracker Guards Electro Wizard
Guards Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Electro Wizard
Electro Wizard Knight Firecracker Wizard
Guards Knight Electro Wizard
Guards Knight Electro Wizard
Knight Guards Mighty Miner
Firecracker Wizard Princess Electro Wizard
Guards Knight Electro Wizard
Mighty Miner Knight
Electro Wizard Knight Firecracker
Guards
Knight Guards
Guards Electro Wizard
Knight Wizard Guards
Wizard Firecracker Princess
Guards Electro Wizard Knight Firecracker Mighty Miner
Firecracker Wizard Princess Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Guards
Firecracker Princess Electro Wizard
Knight Firecracker Guards
Wizard Firecracker
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Guards Electro Wizard
Firecracker Knight Wizard Princess Electro Wizard
Firecracker Wizard Princess
Knight Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Princess
Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess Electro Wizard
Wizard Princess
Firecracker
Firecracker Wizard Princess Electro Wizard
Electro Wizard Firecracker Wizard Guards
Wizard
Firecracker Princess Electro Wizard
Mighty Miner
Firecracker Wizard Princess
Electro Wizard Guards Princess
Firecracker Wizard Princess Electro Wizard
Knight Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Princess
Firecracker
Firecracker Guards Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Wizard

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