My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Inferno Tower Guards Ram Rider
Barbarian Barrel
Knight Firecracker Inferno Tower Guards
The Log
Firecracker Guards Ram Rider
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Ram Rider
Fireball
Firecracker Inferno Tower Ram Rider
Poison
Firecracker Inferno Tower Guards
Lightning
Knight Inferno Tower Ram Rider Archer Queen
Rocket
Inferno Tower Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Inferno Tower Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker The Log Ram Rider Archer Queen
Firecracker
Knight Ram Rider Mega Knight
Inferno Tower
Guards
The Log Ram Rider
The Log
Knight Guards Ram Rider Mega Knight
Ram Rider
Knight Firecracker Guards The Log Mega Knight Archer Queen
Mega Knight
Firecracker The Log Ram Rider Archer Queen
Archer Queen
Knight Ram Rider Mega Knight

Defense Synergies 7 9

Knight
Firecracker Inferno Tower Archer Queen The Log
Firecracker
Knight The Log Inferno Tower Guards Mega Knight
Inferno Tower
Knight Guards The Log Firecracker Mega Knight
Guards
Inferno Tower Firecracker The Log Archer Queen
The Log
Firecracker Inferno Tower Archer Queen Knight Guards Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Firecracker Inferno Tower The Log
Archer Queen
Knight The Log Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log Ram Rider
Inferno Tower Knight Firecracker The Log Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Knight
Inferno Tower Knight Firecracker Guards Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Mega Knight
Inferno Tower Ram Rider Firecracker
Inferno Tower The Log Ram Rider Mega Knight
Inferno Tower Archer Queen
Knight Guards Firecracker Inferno Tower Mega Knight
Guards Knight Firecracker The Log Ram Rider Mega Knight
Inferno Tower Firecracker Ram Rider
Inferno Tower Mega Knight Knight Guards The Log Ram Rider
Mega Knight Firecracker Guards The Log
Inferno Tower Knight Ram Rider Mega Knight
Inferno Tower The Log Ram Rider Mega Knight
Mega Knight Knight Firecracker Inferno Tower
Mega Knight Knight Firecracker Guards The Log Ram Rider
The Log Knight Firecracker Guards Ram Rider Mega Knight
Inferno Tower Ram Rider
Mega Knight Knight Firecracker Guards The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Inferno Tower
Knight Firecracker The Log Mega Knight
Guards Mega Knight Knight Inferno Tower The Log Ram Rider
Guards Mega Knight Knight Inferno Tower The Log Ram Rider
Inferno Tower Knight Guards Ram Rider Mega Knight
Firecracker Ram Rider
Guards Knight Inferno Tower Ram Rider
Inferno Tower Mega Knight Knight
Mega Knight Knight Firecracker Inferno Tower The Log
Inferno Tower Guards
Mega Knight Knight Inferno Tower Guards
Mega Knight Guards The Log Archer Queen
Mega Knight Knight Inferno Tower Guards Ram Rider
Firecracker Mega Knight
Inferno Tower Guards Knight Firecracker The Log Archer Queen
Mega Knight Firecracker Inferno Tower The Log Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker The Log Ram Rider
The Log
Knight Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Guards
Firecracker Knight The Log Ram Rider
Firecracker Archer Queen
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker
Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Guards
Firecracker Ram Rider Archer Queen
The Log
Knight Firecracker Mega Knight
The Log Firecracker
Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Guards The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Mega Knight Archer Queen
Firecracker Mega Knight

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