My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Musketeer Baby Dragon Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Miner
Giant Snowball
Musketeer Baby Dragon Miner
Zap
Firecracker Royal Giant Dark Prince
Barbarian Barrel
Knight Firecracker Musketeer Dark Prince Hunter
The Log
Firecracker Royal Giant Musketeer Dark Prince Hunter
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Baby Dragon Dark Prince Hunter Miner
Fireball
Firecracker Musketeer Baby Dragon Hunter
Poison
Firecracker Musketeer Hunter
Lightning
Knight Musketeer Baby Dragon Dark Prince Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Miner Musketeer Baby Dragon Dark Prince Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Miner Musketeer

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Baby Dragon Hunter Miner
Firecracker
Knight Royal Giant Miner Baby Dragon Dark Prince
Royal Giant
Firecracker Hunter Miner Musketeer Baby Dragon Dark Prince
Musketeer
Knight Royal Giant Baby Dragon Dark Prince Miner
Baby Dragon
Knight Firecracker Royal Giant Musketeer Dark Prince Miner
Dark Prince
Firecracker Royal Giant Musketeer Baby Dragon Miner
Hunter
Royal Giant Knight
Miner
Firecracker Royal Giant Knight Musketeer Baby Dragon Dark Prince

Defense Synergies 3 10

Knight
Firecracker Musketeer Hunter Baby Dragon
Firecracker
Knight Musketeer Baby Dragon Dark Prince Hunter
Royal Giant
Musketeer
Knight Firecracker Baby Dragon Dark Prince Miner
Baby Dragon
Knight Firecracker Musketeer Dark Prince
Dark Prince
Firecracker Musketeer Baby Dragon Hunter
Hunter
Knight Firecracker Dark Prince
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Baby Dragon
Hunter Knight Firecracker Musketeer Dark Prince
Hunter Knight Musketeer Dark Prince
Hunter Knight Firecracker Musketeer Dark Prince
Firecracker Dark Prince
Firecracker Musketeer Baby Dragon Dark Prince Hunter
Musketeer Hunter Firecracker Baby Dragon
Musketeer Baby Dragon
Hunter Musketeer
Knight Firecracker Musketeer Dark Prince Hunter Miner
Knight Firecracker Musketeer Baby Dragon Dark Prince Hunter
Musketeer Hunter Firecracker Baby Dragon
Hunter Knight Musketeer Dark Prince
Firecracker Baby Dragon Dark Prince Hunter
Knight Hunter
Hunter
Knight Firecracker Musketeer Dark Prince Hunter
Knight Firecracker Musketeer Baby Dragon Dark Prince Hunter
Baby Dragon Hunter Knight Firecracker Musketeer Dark Prince
Musketeer Hunter
Dark Prince Knight Firecracker Musketeer Baby Dragon Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Knight Firecracker Musketeer Baby Dragon Hunter Miner
Knight Musketeer Dark Prince Hunter
Dark Prince Hunter Knight Musketeer
Knight Musketeer Dark Prince Hunter
Firecracker Musketeer Baby Dragon Hunter
Dark Prince Knight Musketeer Hunter
Knight Dark Prince Hunter
Knight Firecracker Baby Dragon Dark Prince
Musketeer
Knight Musketeer Dark Prince Hunter
Dark Prince
Dark Prince Knight Hunter
Firecracker Musketeer Baby Dragon
Knight Firecracker Musketeer Baby Dragon Dark Prince Hunter
Firecracker Musketeer Baby Dragon Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Miner
Baby Dragon Miner
Knight Firecracker Musketeer Dark Prince
Firecracker Baby Dragon Dark Prince
Firecracker Musketeer Baby Dragon Hunter
Firecracker Musketeer Baby Dragon
Firecracker Baby Dragon Hunter
Miner Firecracker
Musketeer
Firecracker Miner Knight Musketeer Dark Prince
Firecracker Musketeer Baby Dragon
Knight Firecracker Musketeer Baby Dragon Hunter Miner
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Hunter
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Dark Prince Hunter
Firecracker Baby Dragon Miner
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Firecracker Baby Dragon Dark Prince Hunter
Firecracker Miner Musketeer Baby Dragon Hunter
Musketeer Baby Dragon Miner
Miner Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Hunter
Firecracker Musketeer
Musketeer Hunter Miner
Firecracker
Firecracker
Musketeer Dark Prince
Firecracker Musketeer Baby Dragon Hunter
Miner Knight Firecracker Musketeer Baby Dragon Dark Prince Hunter
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Dark Prince
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Dark Prince Miner
Firecracker

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