My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel Witch
Zap
Firecracker Tombstone Goblin Barrel Witch
Barbarian Barrel
Knight Firecracker Tombstone Goblin Barrel Witch
The Log
Firecracker Tombstone Goblin Barrel Witch
Earthquake
Firecracker Tombstone Goblin Barrel Witch
Arrows
Firecracker Tombstone Goblin Barrel Witch
Royal Delivery
Knight Firecracker Goblin Barrel Witch Bowler
Fireball
Firecracker Tombstone Goblin Barrel Witch Bowler
Poison
Firecracker Tombstone Witch
Lightning
Knight Tombstone Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tombstone Goblin Barrel Tornado Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Tombstone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Witch The Log
Firecracker
Knight Goblin Barrel Tornado Bowler
Tombstone
Goblin Barrel
Knight Firecracker Bowler
Tornado
Firecracker Witch Bowler The Log
Witch
Knight Tornado Bowler
Bowler
Firecracker Goblin Barrel Tornado Witch The Log
The Log
Knight Tornado Bowler

Defense Synergies 4 10

Knight
Firecracker Tornado Witch Bowler The Log
Firecracker
Knight The Log Tombstone Tornado
Tombstone
Firecracker
Goblin Barrel
Tornado
Bowler Knight Firecracker Witch The Log
Witch
Knight Tornado Bowler The Log
Bowler
Tornado The Log Knight Witch
The Log
Firecracker Bowler Knight Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Tombstone The Log
Knight Firecracker Tombstone Witch The Log
Tornado Witch Bowler Knight Tombstone
Witch Knight Firecracker Tombstone Bowler
Firecracker Tombstone Tornado Bowler The Log
Tornado Bowler The Log Firecracker
Tornado Firecracker Tombstone Witch
Bowler The Log
Witch Tombstone Tornado
Knight Tornado Firecracker Bowler
Witch Knight Firecracker Tombstone Tornado Bowler The Log
Firecracker Tornado Witch
Tombstone Bowler Knight Witch The Log
Bowler Firecracker Tombstone Tornado Witch The Log
Knight Tombstone
Tornado Bowler The Log
Knight Firecracker Tombstone Tornado Witch Bowler
Tombstone Knight Firecracker Tornado Witch Bowler The Log
Tornado Witch The Log Knight Firecracker Tombstone Bowler
Tornado
Bowler Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Witch Bowler
Knight Firecracker Bowler The Log
Tombstone Knight Witch Bowler The Log
Bowler Knight Tornado The Log
Knight Tombstone Witch Bowler
Firecracker Tornado Witch
Knight Tombstone Witch Bowler
Knight
Knight Firecracker Tombstone Tornado Witch The Log
Witch Tombstone
Knight Tombstone Witch Bowler
Tornado Bowler The Log
Bowler Knight Tombstone Witch
Firecracker Witch Bowler
Tombstone Witch Knight Firecracker Tornado Bowler The Log
Bowler Firecracker Witch The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado Bowler The Log
The Log
Knight Firecracker The Log
Firecracker Bowler The Log
Firecracker Tornado Witch
Firecracker Tornado Witch Bowler The Log
The Log Firecracker Tornado Bowler
The Log Firecracker Tornado
Tornado Bowler
Firecracker Knight Tornado Bowler The Log
Firecracker Tornado
Knight Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Witch Bowler The Log
Firecracker Bowler The Log
Tornado
Firecracker Bowler The Log
Firecracker Tornado Witch Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Firecracker Tornado The Log Witch Bowler
Witch
Firecracker The Log Tornado Witch Bowler
Tornado Witch Bowler The Log
Firecracker Tornado The Log
Firecracker Tornado Witch
Firecracker Witch
Bowler
The Log
Firecracker
Firecracker Bowler The Log
Tombstone Witch
Firecracker Tornado Witch
The Log
Knight Firecracker Bowler
The Log Firecracker Bowler
Tornado
Firecracker
Firecracker Tornado Witch Bowler The Log
Firecracker Tornado Witch
Firecracker Tornado Witch Bowler The Log
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: