My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Mega Minion Giant Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton King
Giant Snowball
Tombstone Mega Minion Witch Skeleton King
Zap
Firecracker Tombstone Witch Skeleton King
Barbarian Barrel
Knight Firecracker Tombstone Witch Skeleton King
The Log
Firecracker Tombstone Witch Skeleton King
Earthquake
Firecracker Tombstone Witch Skeleton King
Arrows
Firecracker Tombstone Witch Skeleton King
Royal Delivery
Knight Firecracker Mega Minion Witch Skeleton King
Fireball
Firecracker Tombstone Mega Minion Witch Skeleton King
Poison
Firecracker Tombstone Mega Minion Witch Skeleton King
Lightning
Knight Tombstone Mega Minion Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tombstone Mega Minion Fireball Skeleton King Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Tombstone Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mega Minion Fireball Witch
Firecracker
Knight Mega Minion Giant
Tombstone
Mega Minion
Knight Giant Firecracker Fireball
Fireball
Knight Mega Minion Giant Skeleton King
Giant
Mega Minion Firecracker Fireball Witch
Witch
Knight Giant Skeleton King
Skeleton King
Fireball Witch

Defense Synergies 3 7

Knight
Firecracker Mega Minion Fireball Witch
Firecracker
Knight Tombstone Mega Minion
Tombstone
Skeleton King Firecracker Mega Minion Fireball
Mega Minion
Knight Firecracker Tombstone Witch
Fireball
Knight Tombstone
Giant
Witch
Knight Mega Minion
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Mega Minion Fireball
Knight Firecracker Tombstone Mega Minion Witch
Witch Knight Tombstone Mega Minion
Witch Knight Firecracker Tombstone Mega Minion Skeleton King
Firecracker Tombstone Fireball
Fireball Firecracker Mega Minion
Mega Minion Firecracker Tombstone Fireball Witch
Fireball
Witch Tombstone Skeleton King
Knight Firecracker
Witch Knight Firecracker Tombstone Mega Minion Fireball Skeleton King
Mega Minion Firecracker Fireball Witch
Tombstone Knight Fireball Witch
Fireball Firecracker Tombstone Mega Minion Witch Skeleton King
Knight Tombstone Skeleton King
Fireball
Knight Firecracker Tombstone Fireball Witch
Tombstone Fireball Knight Firecracker Mega Minion Witch
Witch Knight Firecracker Tombstone Mega Minion Fireball
Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Witch
Fireball Knight Firecracker Mega Minion
Tombstone Knight Witch
Knight Fireball
Knight Tombstone Witch
Firecracker Fireball Witch
Knight Tombstone Mega Minion Fireball Witch
Knight
Knight Firecracker Tombstone Mega Minion Fireball Witch
Witch Tombstone Mega Minion
Knight Tombstone Mega Minion Witch
Fireball
Knight Tombstone Fireball Witch Skeleton King
Firecracker Fireball Witch
Tombstone Witch Knight Firecracker Mega Minion Fireball Skeleton King
Firecracker Mega Minion Fireball Witch Skeleton King
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Mega Minion Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Firecracker Mega Minion Fireball
Firecracker Fireball Witch
Fireball
Fireball
Fireball
Firecracker Fireball Witch
Mega Minion Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Mega Minion Fireball Witch
Mega Minion Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Tombstone Fireball Witch
Fireball Firecracker Mega Minion Witch
Fireball
Fireball Knight Firecracker Mega Minion
Firecracker Fireball Skeleton King
Fireball
Firecracker Mega Minion
Firecracker Fireball Witch Skeleton King
Firecracker Fireball Witch
Firecracker Fireball Witch

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