My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Valkyrie Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Tombstone
Zap
Firecracker Tombstone Prince
Barbarian Barrel
Knight Firecracker Tombstone Valkyrie
The Log
Firecracker Tombstone Mini P.E.K.K.A Prince
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Fireball
Firecracker Tombstone
Poison
Firecracker Tombstone
Lightning
Knight Tombstone Mini P.E.K.K.A Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tombstone Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Tombstone Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Prince
Firecracker
Knight Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Mega Knight
Tombstone
Mini P.E.K.K.A
Firecracker Valkyrie Mega Knight
Valkyrie
Prince Firecracker Mini P.E.K.K.A P.E.K.K.A
Prince
Valkyrie Mega Knight Knight Firecracker
P.E.K.K.A
Firecracker Valkyrie
Mega Knight
Prince Firecracker Mini P.E.K.K.A

Defense Synergies 2 10

Knight
Firecracker Mini P.E.K.K.A
Firecracker
Knight Valkyrie Tombstone Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Tombstone
Firecracker Prince
Mini P.E.K.K.A
Knight Firecracker Valkyrie
Valkyrie
Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Firecracker Tombstone Valkyrie
P.E.K.K.A
Firecracker Valkyrie
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Tombstone Valkyrie Prince Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Tombstone Valkyrie
Mini P.E.K.K.A Prince P.E.K.K.A Knight Firecracker Tombstone Valkyrie Mega Knight
Firecracker Tombstone Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Tombstone
Valkyrie P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tombstone Prince
Knight Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Valkyrie Knight Firecracker Tombstone Mega Knight
Firecracker
Tombstone Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Valkyrie
Valkyrie Mega Knight Firecracker Tombstone Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Tombstone Prince Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mega Knight Knight Firecracker Tombstone Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Tombstone Mega Knight Knight Firecracker Valkyrie Prince
Valkyrie Knight Firecracker Tombstone Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince
Valkyrie Mega Knight Knight Firecracker Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Mega Knight Tombstone Prince P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Tombstone P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Tombstone Mini P.E.K.K.A Valkyrie Prince Mega Knight
Firecracker
Mini P.E.K.K.A Prince P.E.K.K.A Knight Tombstone Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Valkyrie Prince
P.E.K.K.A Mega Knight Knight Firecracker Tombstone Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A Tombstone
P.E.K.K.A Mega Knight Knight Tombstone Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A Mega Knight Valkyrie Prince
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Tombstone Valkyrie
Firecracker Valkyrie Mega Knight
Tombstone Knight Firecracker Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie Prince
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A Prince
Firecracker Knight Valkyrie Prince
Firecracker
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker Valkyrie Mega Knight
Prince Mega Knight
Prince
Firecracker Valkyrie Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
P.E.K.K.A Prince Mega Knight
Firecracker
Tombstone Prince
Firecracker
Knight Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Firecracker
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Prince Mega Knight
Prince P.E.K.K.A
Firecracker Mega Knight

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