My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Hunter Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Healer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Sparky Skeleton King
Barbarian Barrel
Knight Firecracker Valkyrie Hunter Sparky Skeleton King
The Log
Firecracker Hunter Sparky Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Knight Firecracker Valkyrie Battle Healer Hunter Sparky Skeleton King
Fireball
Firecracker Battle Healer Hunter Sparky Skeleton King
Poison
Firecracker Battle Healer Hunter Sparky Skeleton King
Lightning
Knight Valkyrie Battle Healer Hunter Sparky Skeleton King
Rocket
Valkyrie Battle Healer Hunter Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Healer Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Valkyrie Battle Healer Hunter Skeleton King Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Valkyrie Battle Healer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hunter Sparky
Firecracker
Knight Valkyrie Battle Healer Sparky Mega Knight
Valkyrie
Firecracker Battle Healer Hunter Sparky
Battle Healer
Firecracker Valkyrie Hunter Sparky
Hunter
Knight Valkyrie Battle Healer Sparky Mega Knight
Sparky
Knight Firecracker Valkyrie Battle Healer Hunter
Mega Knight
Firecracker Hunter
Skeleton King

Defense Synergies 3 11

Knight
Firecracker Hunter Sparky
Firecracker
Knight Valkyrie Battle Healer Hunter Mega Knight
Valkyrie
Firecracker Battle Healer Hunter Sparky
Battle Healer
Firecracker Valkyrie Hunter Sparky
Hunter
Knight Firecracker Valkyrie Battle Healer Mega Knight Skeleton King
Sparky
Knight Valkyrie Battle Healer
Mega Knight
Firecracker Hunter
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Sparky
Hunter Sparky Knight Firecracker Valkyrie Battle Healer Mega Knight
Hunter Sparky Mega Knight Knight Valkyrie
Hunter Sparky Knight Firecracker Valkyrie Mega Knight Skeleton King
Firecracker Valkyrie Battle Healer Sparky Mega Knight
Firecracker Valkyrie Hunter Mega Knight
Hunter Firecracker
Valkyrie Battle Healer Sparky Mega Knight
Hunter Sparky Skeleton King
Knight Firecracker Valkyrie Battle Healer Hunter Sparky Mega Knight
Valkyrie Knight Firecracker Hunter Mega Knight Skeleton King
Hunter Firecracker
Hunter Sparky Mega Knight Knight Valkyrie Battle Healer
Valkyrie Sparky Mega Knight Firecracker Hunter Skeleton King
Sparky Knight Hunter Mega Knight Skeleton King
Hunter Sparky Mega Knight
Sparky Mega Knight Knight Firecracker Valkyrie Hunter
Mega Knight Knight Firecracker Valkyrie Battle Healer Hunter
Valkyrie Hunter Knight Firecracker Battle Healer Mega Knight
Sparky Hunter
Valkyrie Mega Knight Knight Firecracker Battle Healer Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Battle Healer Sparky
Knight Firecracker Valkyrie Battle Healer Hunter Mega Knight
Mega Knight Knight Valkyrie Battle Healer Hunter Sparky
Valkyrie Hunter Mega Knight Knight Battle Healer Sparky
Knight Valkyrie Battle Healer Hunter Sparky Mega Knight
Firecracker Hunter
Sparky Knight Valkyrie Battle Healer Hunter
Mega Knight Knight Valkyrie Battle Healer Hunter Sparky
Mega Knight Knight Firecracker Valkyrie Sparky
Sparky
Mega Knight Knight Valkyrie Hunter Sparky
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Hunter Sparky Skeleton King
Firecracker Valkyrie Sparky Mega Knight
Sparky Knight Firecracker Valkyrie Battle Healer Hunter Skeleton King
Valkyrie Mega Knight Firecracker Battle Healer Hunter Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Sparky
Firecracker
Sparky
Knight Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Firecracker Hunter
Firecracker Sparky
Firecracker Hunter
Firecracker
Sparky
Firecracker Knight Valkyrie Sparky
Firecracker
Knight Firecracker Hunter Sparky
Firecracker
Firecracker Sparky
Firecracker Hunter Sparky
Firecracker Sparky Mega Knight
Sparky
Sparky
Firecracker Hunter Sparky Mega Knight
Firecracker Valkyrie Mega Knight
Sparky Mega Knight
Sparky
Firecracker Valkyrie Hunter Sparky Mega Knight
Firecracker Hunter Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Hunter Sparky
Firecracker
Sparky
Hunter Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Hunter
Knight Firecracker Valkyrie Hunter Sparky Mega Knight
Firecracker Skeleton King
Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky Skeleton King
Firecracker
Firecracker Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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