My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Executioner Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Valkyrie Witch Executioner Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Valkyrie Witch Executioner Electro Wizard
Fireball
Firecracker Witch Executioner Electro Wizard
Poison
Firecracker Witch Executioner Electro Wizard
Lightning
Knight Valkyrie Witch Executioner Electro Wizard Goblinstein
Rocket
Valkyrie Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Valkyrie Electro Wizard Witch Executioner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Valkyrie Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Witch Electro Wizard
Firecracker
Knight Valkyrie Mega Knight
Valkyrie
Firecracker Witch Executioner Electro Wizard
Witch
Knight Valkyrie Mega Knight
Executioner
Knight Valkyrie Mega Knight
Electro Wizard
Knight Valkyrie Mega Knight
Mega Knight
Firecracker Witch Executioner Electro Wizard
Goblinstein

Defense Synergies 4 10

Knight
Firecracker Executioner Electro Wizard Witch
Firecracker
Knight Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Witch Executioner Electro Wizard
Witch
Knight Valkyrie Electro Wizard Mega Knight
Executioner
Knight Valkyrie Mega Knight
Electro Wizard
Knight Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Witch Executioner Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Executioner Electro Wizard
Knight Firecracker Valkyrie Witch Executioner Electro Wizard Mega Knight
Witch Mega Knight Knight Valkyrie Executioner Electro Wizard
Witch Knight Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Executioner Electro Wizard Mega Knight
Electro Wizard Firecracker Witch Executioner
Valkyrie Electro Wizard Mega Knight
Witch
Knight Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Executioner Electro Wizard Knight Firecracker Mega Knight
Executioner Firecracker Witch Electro Wizard
Mega Knight Knight Valkyrie Witch Electro Wizard
Valkyrie Executioner Mega Knight Firecracker Witch Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Knight Firecracker Valkyrie Witch Executioner Electro Wizard
Mega Knight Knight Firecracker Valkyrie Witch Executioner Electro Wizard
Valkyrie Witch Executioner Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Knight Firecracker Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Knight Firecracker Valkyrie Executioner Mega Knight
Mega Knight Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Knight Electro Wizard
Knight Valkyrie Witch Executioner Mega Knight
Firecracker Executioner Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Knight Firecracker Valkyrie Witch
Witch
Mega Knight Knight Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Witch Executioner
Firecracker Valkyrie Witch Executioner Mega Knight
Witch Electro Wizard Knight Firecracker Valkyrie Executioner
Valkyrie Executioner Mega Knight Firecracker Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Executioner Electro Wizard
Knight Firecracker Valkyrie
Executioner Firecracker Valkyrie Mega Knight
Firecracker Executioner Witch
Firecracker Witch Executioner
Firecracker Executioner
Firecracker
Electro Wizard
Firecracker Knight Valkyrie Electro Wizard
Firecracker Executioner
Knight Firecracker Executioner
Firecracker
Firecracker
Firecracker Witch Executioner
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Executioner Mega Knight
Witch
Firecracker Witch Executioner Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Executioner Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch
Firecracker Witch Executioner Electro Wizard
Knight Firecracker Valkyrie Executioner Electro Wizard Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Witch Electro Wizard
Firecracker Witch Executioner Electro Wizard
Firecracker Witch Executioner Electro Wizard Mega Knight
Firecracker Mega Knight

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