My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Skeleton Army
Zap
Firecracker Furnace Skeleton Army
Barbarian Barrel
Knight Firecracker Furnace Wizard Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Furnace Skeleton Army
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Firecracker Furnace Wizard Skeleton Army Electro Wizard
Poison
Firecracker Furnace Wizard Skeleton Army Electro Wizard
Lightning
Knight Mini P.E.K.K.A Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Mini P.E.K.K.A Furnace Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Furnace Wizard Electro Wizard
Firecracker
Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Furnace Wizard Electro Wizard Mega Knight
Furnace
Knight Mini P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Mega Knight
Skeleton Army
Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 3 18

Knight
Firecracker Electro Wizard Mini P.E.K.K.A Furnace Wizard Skeleton Army
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Knight Firecracker Furnace Wizard Skeleton Army
Furnace
Knight Mini P.E.K.K.A Skeleton Army Electro Wizard
Wizard
Knight Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Furnace Wizard Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Firecracker Furnace Wizard Skeleton Army Mega Knight
Mega Knight
Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Firecracker Furnace Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Firecracker Furnace Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Firecracker Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Firecracker Wizard
Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Knight Firecracker Furnace Wizard Mega Knight
Firecracker Furnace Wizard Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Knight Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Furnace Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A Furnace Electro Wizard Mega Knight
Wizard Mega Knight Knight Firecracker Mini P.E.K.K.A Furnace Skeleton Army Electro Wizard
Mega Knight Knight Firecracker Furnace Wizard Skeleton Army Electro Wizard
Furnace Wizard Knight Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Mega Knight Knight Firecracker Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Furnace Electro Wizard
Electro Wizard Knight Firecracker Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Electro Wizard
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Furnace Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Furnace Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Electro Wizard Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Wizard
Wizard Firecracker Furnace Skeleton Army Mega Knight
Skeleton Army Electro Wizard Knight Firecracker Mini P.E.K.K.A Furnace
Mega Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker
Wizard Firecracker Furnace Mega Knight
Firecracker Wizard Furnace
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Knight Wizard Electro Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard
Firecracker Furnace Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Furnace Wizard Mega Knight
Firecracker Wizard Electro Wizard
Wizard Mega Knight
Firecracker
Firecracker Furnace Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard Skeleton Army
Firecracker Wizard Electro Wizard
Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight

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