My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Dark Prince Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Battle Healer Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Barbarians Mega Minion Lumberjack
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Knight Goblin Gang Barbarians Dark Prince Lumberjack
The Log
Goblin Gang Barbarians Dark Prince Lumberjack
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Barbarians Mega Minion Battle Healer Dark Prince Lumberjack Mother Witch
Fireball
Goblin Gang Barbarians Mega Minion Battle Healer Lumberjack Mother Witch
Poison
Goblin Gang Barbarians Mega Minion Battle Healer Mother Witch
Lightning
Knight Mega Minion Battle Healer Dark Prince Lumberjack Mother Witch
Rocket
Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Battle Healer Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Mega Minion Battle Healer Dark Prince Lumberjack Mother Witch Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Mega Minion Battle Healer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Lumberjack Mother Witch
Goblin Gang
Knight Battle Healer Dark Prince
Barbarians
Battle Healer
Mega Minion
Knight Battle Healer
Battle Healer
Goblin Gang Barbarians Mega Minion Dark Prince Lumberjack
Dark Prince
Goblin Gang Battle Healer Lumberjack Mother Witch
Lumberjack
Knight Battle Healer Dark Prince
Mother Witch
Knight Dark Prince

Defense Synergies 2 13

Knight
Goblin Gang Mega Minion Lumberjack Mother Witch
Goblin Gang
Knight Barbarians Battle Healer Dark Prince Lumberjack
Barbarians
Goblin Gang
Mega Minion
Knight Dark Prince Lumberjack
Battle Healer
Goblin Gang Dark Prince Lumberjack Mother Witch
Dark Prince
Goblin Gang Mega Minion Battle Healer Mother Witch
Lumberjack
Knight Goblin Gang Mega Minion Battle Healer Mother Witch
Mother Witch
Knight Battle Healer Dark Prince Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion
Barbarians Lumberjack Knight Goblin Gang Mega Minion Battle Healer Dark Prince
Goblin Gang Barbarians Lumberjack Knight Mega Minion Dark Prince
Barbarians Lumberjack Knight Goblin Gang Mega Minion Dark Prince
Barbarians Battle Healer Dark Prince Lumberjack
Goblin Gang Mega Minion Dark Prince Lumberjack Mother Witch
Mega Minion Goblin Gang
Barbarians Battle Healer
Barbarians Goblin Gang Lumberjack
Knight Goblin Gang Barbarians Battle Healer Dark Prince Lumberjack
Goblin Gang Barbarians Mother Witch Knight Mega Minion Dark Prince Lumberjack
Mega Minion Goblin Gang
Barbarians Lumberjack Knight Goblin Gang Battle Healer Dark Prince
Goblin Gang Barbarians Mega Minion Dark Prince Lumberjack
Barbarians Knight Goblin Gang Lumberjack
Barbarians Goblin Gang Lumberjack
Barbarians Knight Goblin Gang Dark Prince Lumberjack
Knight Goblin Gang Barbarians Mega Minion Battle Healer Dark Prince Lumberjack
Knight Barbarians Mega Minion Battle Healer Dark Prince Lumberjack Mother Witch
Barbarians Lumberjack
Goblin Gang Dark Prince Knight Barbarians Battle Healer Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Lumberjack Battle Healer Dark Prince
Knight Goblin Gang Mega Minion Battle Healer Lumberjack
Goblin Gang Barbarians Lumberjack Knight Battle Healer Dark Prince
Goblin Gang Dark Prince Lumberjack Knight Barbarians Battle Healer
Barbarians Knight Goblin Gang Battle Healer Dark Prince Lumberjack
Mother Witch Goblin Gang
Goblin Gang Dark Prince Knight Barbarians Mega Minion Battle Healer Lumberjack
Knight Barbarians Battle Healer Dark Prince Lumberjack
Knight Barbarians Mega Minion Dark Prince
Goblin Gang Barbarians Mega Minion
Knight Barbarians Mega Minion Dark Prince Lumberjack
Barbarians Dark Prince
Barbarians Dark Prince Knight Goblin Gang Lumberjack
Barbarians
Goblin Gang Barbarians Knight Mega Minion Battle Healer Dark Prince Lumberjack
Barbarians Mega Minion Battle Healer Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians Dark Prince
Dark Prince
Mother Witch Mega Minion
Goblin Gang Lumberjack
Knight Dark Prince
Knight
Mega Minion Dark Prince
Mother Witch
Barbarians
Mother Witch Dark Prince
Mega Minion
Mother Witch
Mega Minion
Mega Minion
Goblin Gang Barbarians Dark Prince
Mega Minion
Knight Goblin Gang Mega Minion Dark Prince Lumberjack
Mega Minion Dark Prince
Goblin Gang
Dark Prince

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