My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Hunter Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elixir Golem Hunter Executioner
The Log
Goblin Gang Elixir Golem Hunter
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elixir Golem Hunter Bowler Executioner
Fireball
Goblin Gang Elixir Golem Hunter Bowler Executioner
Poison
Goblin Gang Elixir Golem Hunter Executioner
Lightning
Knight Hunter Bowler Executioner
Rocket
Hunter Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Tornado Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Elixir Golem Tornado Void Hunter Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Elixir Golem Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Executioner Hunter
Goblin Gang
Knight Elixir Golem Bowler
Elixir Golem
Goblin Gang Tornado Hunter Bowler Executioner
Tornado
Executioner Elixir Golem Hunter Bowler
Void
Hunter
Knight Elixir Golem Tornado Bowler
Bowler
Goblin Gang Elixir Golem Tornado Hunter Executioner
Executioner
Knight Tornado Elixir Golem Bowler

Defense Synergies 5 4

Knight
Goblin Gang Hunter Executioner Tornado Bowler
Goblin Gang
Knight
Elixir Golem
Tornado
Bowler Executioner Knight Hunter
Void
Hunter
Knight Tornado Bowler
Bowler
Tornado Knight Hunter
Executioner
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Void Executioner
Hunter Knight Goblin Gang Executioner
Goblin Gang Tornado Hunter Bowler Knight Void Executioner
Hunter Knight Goblin Gang Bowler
Tornado Bowler
Goblin Gang Tornado Bowler Hunter Executioner
Tornado Hunter Goblin Gang Void Executioner
Bowler Void
Hunter Goblin Gang Tornado
Knight Goblin Gang Tornado Hunter Bowler
Goblin Gang Executioner Knight Tornado Hunter Bowler
Hunter Executioner Goblin Gang Tornado
Hunter Bowler Knight Goblin Gang
Bowler Executioner Goblin Gang Tornado Hunter
Knight Goblin Gang Hunter
Tornado Goblin Gang Hunter Bowler
Knight Goblin Gang Tornado Hunter Bowler Executioner
Knight Goblin Gang Tornado Hunter Bowler Executioner
Tornado Hunter Executioner Knight Bowler
Tornado Hunter
Goblin Gang Bowler Knight Hunter Executioner
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Void Bowler
Void Knight Goblin Gang Hunter Bowler Executioner
Goblin Gang Knight Hunter Bowler
Goblin Gang Hunter Bowler Knight Tornado
Knight Goblin Gang Hunter Bowler Executioner
Executioner Goblin Gang Tornado Hunter
Goblin Gang Knight Void Hunter Bowler
Knight Hunter
Void Knight Tornado
Goblin Gang
Knight Hunter Bowler
Tornado Void Bowler
Bowler Knight Goblin Gang Hunter Executioner
Bowler Executioner
Goblin Gang Knight Tornado Hunter Bowler Executioner
Bowler Executioner Hunter
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Tornado Bowler Executioner
Void
Knight Void
Executioner Bowler
Executioner Tornado Hunter
Tornado Bowler Executioner
Tornado Hunter Bowler Executioner
Void Tornado
Goblin Gang Tornado Void Bowler
Void Knight Tornado Bowler
Void Tornado Executioner
Knight Void Hunter Bowler Executioner
Void
Hunter Bowler Executioner
Bowler Executioner
Tornado
Void Hunter Bowler Executioner
Tornado Void Bowler
Void Bowler
Tornado Void
Void Tornado Bowler
Void
Tornado Hunter Bowler Executioner
Void Tornado Hunter Bowler Executioner
Void Tornado Bowler
Void Tornado
Tornado Void Hunter Executioner
Void
Void Bowler
Void Hunter
Void
Bowler
Goblin Gang Void
Tornado Hunter Executioner
Void Knight Goblin Gang Hunter Bowler Executioner
Bowler Executioner
Void Tornado
Executioner
Goblin Gang Tornado Bowler
Tornado Void Executioner
Void Tornado Bowler Executioner
Void Bowler
Void

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