My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Firecracker Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel Witch
The Log
Goblin Gang Firecracker Goblin Barrel Witch
Earthquake
Goblin Gang Firecracker Goblin Barrel Witch
Arrows
Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Knight Goblin Gang Firecracker Goblin Barrel Witch
Fireball
Goblin Gang Firecracker Goblin Barrel Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Goblin Barrel Freeze Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Barrel Witch The Log
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Knight Goblin Gang Goblin Barrel
Goblin Barrel
Knight Goblin Gang Firecracker Golden Knight
Freeze
Witch
Knight
The Log
Knight
Golden Knight
Goblin Barrel

Defense Synergies 3 7

Knight
Goblin Gang Firecracker Witch The Log
Goblin Gang
Knight Firecracker The Log
Firecracker
Knight The Log Goblin Gang Golden Knight
Goblin Barrel
Freeze
Witch
Knight The Log
The Log
Firecracker Knight Goblin Gang Witch Golden Knight
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Golden Knight
Knight Goblin Gang Firecracker Witch The Log
Goblin Gang Witch Knight Freeze
Witch Knight Goblin Gang Firecracker
Firecracker The Log
Goblin Gang Freeze The Log Firecracker
Goblin Gang Firecracker Freeze Witch
The Log Golden Knight
Witch Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Witch Knight Firecracker Freeze The Log
Goblin Gang Firecracker Witch
Knight Goblin Gang Freeze Witch The Log
Goblin Gang Firecracker Freeze Witch The Log Golden Knight
Knight Goblin Gang
Goblin Gang Freeze The Log
Knight Goblin Gang Firecracker Witch
Knight Goblin Gang Firecracker Witch The Log Golden Knight
Freeze Witch The Log Knight Firecracker
Goblin Gang Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Knight Goblin Gang Firecracker The Log
Goblin Gang Knight Witch The Log Golden Knight
Goblin Gang Knight The Log
Knight Goblin Gang Witch
Firecracker Goblin Gang Freeze Witch
Goblin Gang Knight Witch
Knight
Freeze Knight Firecracker Witch The Log
Witch Goblin Gang
Knight Witch Golden Knight
The Log
Knight Goblin Gang Witch Golden Knight
Firecracker Witch
Goblin Gang Witch Knight Firecracker Freeze The Log Golden Knight
Firecracker Freeze Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Knight Firecracker Freeze The Log
Firecracker The Log
Firecracker Freeze Witch
Firecracker Witch The Log
The Log Firecracker Freeze
The Log Firecracker Golden Knight
Goblin Gang
Firecracker Knight The Log Golden Knight
Firecracker
Knight Firecracker The Log Golden Knight
Firecracker Freeze
Firecracker The Log
Firecracker Witch The Log Golden Knight
Firecracker The Log
Freeze
Firecracker The Log
Firecracker Witch The Log Golden Knight
The Log
The Log
The Log
Firecracker Freeze The Log Witch
Witch
Firecracker The Log Witch Golden Knight
Witch The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch
Firecracker Freeze Witch
The Log
Firecracker Freeze
Firecracker The Log
Goblin Gang Freeze Witch
Firecracker Witch
Freeze
The Log
Knight Goblin Gang Firecracker
The Log Firecracker
Firecracker
Goblin Gang Firecracker Freeze Witch The Log Golden Knight
Firecracker Witch
Firecracker Freeze Witch The Log Golden Knight
Firecracker

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