My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Flying Machine Little Prince
Zap
Goblin Gang Firecracker Flying Machine Little Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Electro Wizard Magic Archer Little Prince
The Log
Goblin Gang Firecracker Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Flying Machine Little Prince
Royal Delivery
Knight Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince
Fireball
Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince
Poison
Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince
Lightning
Knight Electro Wizard Magic Archer Mother Witch Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Little Prince Flying Machine Electro Wizard Magic Archer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Flying Machine
Flying Machine
Knight Firecracker
Electro Wizard
Knight Magic Archer
Magic Archer
Knight Electro Wizard Mother Witch
Mother Witch
Knight Magic Archer
Little Prince
Knight

Defense Synergies 5 12

Knight
Goblin Gang Firecracker Electro Wizard Magic Archer Little Prince Flying Machine Mother Witch
Goblin Gang
Knight Firecracker Flying Machine Electro Wizard Magic Archer
Firecracker
Knight Goblin Gang Flying Machine Electro Wizard
Flying Machine
Knight Goblin Gang Firecracker Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Flying Machine Magic Archer Little Prince
Magic Archer
Knight Goblin Gang Electro Wizard Mother Witch
Mother Witch
Knight Magic Archer
Little Prince
Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Flying Machine Electro Wizard Magic Archer
Knight Goblin Gang Firecracker Flying Machine Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Firecracker
Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch
Electro Wizard Goblin Gang Firecracker Flying Machine Magic Archer Little Prince
Flying Machine Electro Wizard Magic Archer
Goblin Gang
Knight Goblin Gang Firecracker Electro Wizard Little Prince
Goblin Gang Electro Wizard Mother Witch Knight Firecracker Flying Machine Magic Archer
Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer
Knight Goblin Gang Flying Machine Electro Wizard
Goblin Gang Firecracker Electro Wizard Magic Archer
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Knight Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer Little Prince
Knight Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince
Electro Wizard
Goblin Gang Knight Firecracker Flying Machine Electro Wizard Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker Flying Machine Magic Archer
Goblin Gang Knight Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang
Firecracker Mother Witch Goblin Gang Flying Machine Electro Wizard Magic Archer
Goblin Gang Knight Flying Machine Electro Wizard
Knight
Electro Wizard Knight Firecracker Flying Machine Magic Archer
Goblin Gang
Knight Flying Machine
Electro Wizard
Knight Goblin Gang
Firecracker Flying Machine Magic Archer
Goblin Gang Electro Wizard Knight Firecracker Flying Machine Magic Archer Little Prince
Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Flying Machine
Firecracker Flying Machine Electro Wizard Magic Archer
Flying Machine Magic Archer
Knight Firecracker Flying Machine
Firecracker Magic Archer
Firecracker Mother Witch Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Goblin Gang Electro Wizard
Firecracker Knight Flying Machine Electro Wizard Magic Archer
Firecracker Flying Machine Magic Archer
Flying Machine Knight Firecracker Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Magic Archer Firecracker Flying Machine
Firecracker Flying Machine Electro Wizard Magic Archer
Firecracker Flying Machine Magic Archer Mother Witch Little Prince
Magic Archer
Flying Machine
Firecracker Mother Witch Magic Archer Little Prince
Firecracker Flying Machine Electro Wizard Magic Archer
Flying Machine Magic Archer
Firecracker Magic Archer
Firecracker Flying Machine Electro Wizard Magic Archer Mother Witch Little Prince
Electro Wizard Firecracker Flying Machine
Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Wizard Goblin Gang Flying Machine Magic Archer
Firecracker Flying Machine Electro Wizard Magic Archer
Knight Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Goblin Gang Firecracker Flying Machine Electro Wizard Magic Archer
Firecracker Flying Machine Electro Wizard Magic Archer
Firecracker Flying Machine Electro Wizard Magic Archer Little Prince
Firecracker

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