My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Witch Little Prince
Zap
Goblin Gang Firecracker Witch Little Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Valkyrie Witch Giant Skeleton Little Prince
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Witch Giant Skeleton Little Prince
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch Little Prince
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Little Prince
Fireball
Goblin Gang Firecracker Witch Little Prince
Poison
Goblin Gang Firecracker Witch Little Prince
Lightning
Knight Mini P.E.K.K.A Valkyrie Witch Little Prince
Rocket
Valkyrie Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Little Prince Mini P.E.K.K.A Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Little Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Witch Little Prince
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Firecracker Valkyrie Giant Skeleton Little Prince
Valkyrie
Goblin Gang Firecracker Mini P.E.K.K.A Witch Giant Skeleton Little Prince
Witch
Knight Valkyrie Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Witch
Little Prince
Knight Mini P.E.K.K.A Valkyrie

Defense Synergies 4 14

Knight
Goblin Gang Firecracker Little Prince Mini P.E.K.K.A Witch
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Firecracker
Knight Valkyrie Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Knight Goblin Gang Firecracker Valkyrie Witch
Valkyrie
Firecracker Goblin Gang Mini P.E.K.K.A Witch Little Prince
Witch
Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Witch Little Prince
Little Prince
Knight Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Mini P.E.K.K.A Knight Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Witch Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Witch Knight Goblin Gang Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Goblin Gang Firecracker Valkyrie
Goblin Gang Firecracker Witch Little Prince
Valkyrie Giant Skeleton
Mini P.E.K.K.A Witch Goblin Gang
Knight Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Little Prince
Goblin Gang Valkyrie Witch Knight Firecracker Giant Skeleton
Goblin Gang Firecracker Witch
Mini P.E.K.K.A Knight Goblin Gang Valkyrie Witch Giant Skeleton
Valkyrie Goblin Gang Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Witch
Knight Goblin Gang Firecracker Valkyrie Witch Little Prince
Valkyrie Witch Knight Firecracker Giant Skeleton Little Prince
Mini P.E.K.K.A
Goblin Gang Valkyrie Knight Firecracker Mini P.E.K.K.A Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Knight Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie
Goblin Gang Giant Skeleton Knight Mini P.E.K.K.A Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Giant Skeleton Knight
Giant Skeleton Knight Goblin Gang Mini P.E.K.K.A Valkyrie Witch
Firecracker Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Knight Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Valkyrie
Giant Skeleton Knight Firecracker Mini P.E.K.K.A Valkyrie Witch
Witch Goblin Gang
Knight Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Goblin Gang Valkyrie Witch
Firecracker Valkyrie Witch
Goblin Gang Witch Knight Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Little Prince
Valkyrie Firecracker Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Knight Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Knight Valkyrie
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Valkyrie Witch Little Prince
Giant Skeleton
Firecracker Valkyrie Witch Little Prince
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch Little Prince
Firecracker Witch
Mini P.E.K.K.A
Firecracker
Giant Skeleton
Firecracker
Goblin Gang Witch
Firecracker Witch
Knight Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Giant Skeleton
Firecracker
Goblin Gang Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton Little Prince

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