My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Mortar Bandit
Barbarian Barrel
Knight Goblin Gang Firecracker Mortar Bandit Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider Bandit
Earthquake
Goblin Gang Firecracker Mortar Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Mortar Hog Rider Bandit Electro Wizard
Poison
Goblin Gang Firecracker Mortar Electro Wizard
Lightning
Knight Mortar Bandit Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Bandit Mortar Fireball Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Bandit

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Mortar Hog Rider Fireball Electro Wizard
Goblin Gang
Knight Hog Rider Firecracker Mortar Bandit
Firecracker
Knight Hog Rider Goblin Gang Mortar Bandit
Mortar
Knight Goblin Gang Firecracker Fireball Hog Rider Bandit
Fireball
Hog Rider Knight Mortar Electro Wizard
Hog Rider
Knight Goblin Gang Firecracker Fireball Mortar Bandit Electro Wizard
Bandit
Goblin Gang Firecracker Mortar Hog Rider Electro Wizard
Electro Wizard
Knight Fireball Hog Rider Bandit

Defense Synergies 3 15

Knight
Goblin Gang Firecracker Electro Wizard Mortar Fireball
Goblin Gang
Knight Firecracker Mortar Bandit Electro Wizard
Firecracker
Knight Goblin Gang Mortar Bandit Electro Wizard
Mortar
Knight Goblin Gang Firecracker Fireball Bandit Electro Wizard
Fireball
Knight Mortar Bandit Electro Wizard
Hog Rider
Bandit
Goblin Gang Firecracker Mortar Fireball Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Mortar Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Fireball Electro Wizard
Knight Goblin Gang Firecracker Mortar Bandit Electro Wizard
Goblin Gang Mortar Knight Bandit Electro Wizard
Knight Goblin Gang Firecracker Mortar Bandit Electro Wizard
Firecracker Fireball
Goblin Gang Fireball Firecracker Bandit Electro Wizard
Electro Wizard Goblin Gang Firecracker Mortar Fireball
Fireball Bandit Electro Wizard
Goblin Gang Mortar
Knight Goblin Gang Firecracker Bandit Electro Wizard
Goblin Gang Electro Wizard Knight Firecracker Fireball Bandit
Goblin Gang Firecracker Fireball Electro Wizard
Mortar Knight Goblin Gang Fireball Bandit Electro Wizard
Fireball Goblin Gang Firecracker Mortar Electro Wizard
Knight Goblin Gang Mortar Bandit Electro Wizard
Goblin Gang Mortar Fireball Bandit Electro Wizard
Knight Goblin Gang Firecracker Mortar Fireball Electro Wizard
Mortar Fireball Knight Goblin Gang Firecracker Bandit Electro Wizard
Mortar Knight Firecracker Fireball Bandit Electro Wizard
Mortar Electro Wizard
Goblin Gang Knight Firecracker Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Knight Goblin Gang Firecracker Mortar
Goblin Gang Bandit Knight Electro Wizard
Goblin Gang Knight Fireball Bandit Electro Wizard
Knight Goblin Gang Bandit
Firecracker Fireball Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Bandit Electro Wizard
Knight
Electro Wizard Knight Firecracker Mortar Fireball Bandit
Goblin Gang
Knight
Fireball Electro Wizard
Knight Goblin Gang Fireball Bandit
Firecracker Fireball
Goblin Gang Electro Wizard Knight Firecracker Mortar Fireball
Firecracker Fireball Electro Wizard
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar Bandit
Firecracker Mortar Fireball Bandit Electro Wizard
Fireball Bandit
Knight Firecracker Fireball
Fireball Firecracker Mortar
Firecracker Fireball
Firecracker Mortar
Fireball Firecracker
Fireball Firecracker Mortar Bandit
Goblin Gang Fireball Electro Wizard
Firecracker Knight Mortar Fireball Bandit Electro Wizard
Fireball Firecracker
Knight Firecracker Mortar Fireball Bandit
Firecracker Mortar Fireball Bandit
Firecracker Mortar Fireball
Firecracker Mortar Fireball Bandit
Firecracker Mortar Fireball Bandit
Mortar Fireball
Firecracker Mortar Fireball Bandit Electro Wizard
Firecracker Mortar Fireball
Fireball
Fireball
Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball Bandit Electro Wizard
Fireball Mortar Bandit
Fireball Firecracker Mortar Bandit
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Mortar Fireball Bandit
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Goblin Gang Fireball Bandit
Fireball Firecracker Electro Wizard
Fireball
Fireball Knight Goblin Gang Firecracker Electro Wizard
Firecracker Mortar Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Mortar Fireball Bandit Electro Wizard

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