My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Goblin Barrel
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel
Earthquake
Goblin Gang Firecracker Tesla Hog Rider Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla Hog Rider Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Earthquake Goblin Barrel Tesla Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Earthquake

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Hog Rider Goblin Barrel Earthquake
Goblin Gang
Knight Hog Rider Goblin Barrel Firecracker P.E.K.K.A
Firecracker
Knight Hog Rider Goblin Gang Earthquake Goblin Barrel P.E.K.K.A
Tesla
Earthquake
Hog Rider Knight Firecracker P.E.K.K.A
Hog Rider
Knight Goblin Gang Firecracker Earthquake Goblin Barrel
Goblin Barrel
Knight Goblin Gang Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Earthquake Goblin Barrel

Defense Synergies 4 7

Knight
Goblin Gang Firecracker Tesla Earthquake
Goblin Gang
Knight Tesla Firecracker P.E.K.K.A
Firecracker
Knight Goblin Gang Tesla Earthquake P.E.K.K.A
Tesla
Knight Goblin Gang Firecracker Earthquake
Earthquake
Knight Firecracker Tesla
Hog Rider
Goblin Barrel
P.E.K.K.A
Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla
P.E.K.K.A Knight Goblin Gang Firecracker Tesla
Goblin Gang Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker Earthquake P.E.K.K.A
Goblin Gang Firecracker Tesla Earthquake
Tesla Goblin Gang Firecracker
Earthquake Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Tesla
Goblin Gang Knight Firecracker Tesla Earthquake
Tesla Goblin Gang Firecracker
Tesla P.E.K.K.A Knight Goblin Gang Earthquake
Goblin Gang Firecracker Tesla Earthquake P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A
Tesla Knight Goblin Gang Firecracker P.E.K.K.A
Tesla Knight Goblin Gang Firecracker
Earthquake Knight Firecracker Tesla
P.E.K.K.A Tesla
Goblin Gang Knight Firecracker Tesla Earthquake P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla P.E.K.K.A
Knight Goblin Gang Firecracker Tesla
Goblin Gang P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Goblin Gang Tesla
Firecracker Goblin Gang Tesla
Goblin Gang P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Firecracker
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Knight Firecracker P.E.K.K.A
Firecracker Tesla Earthquake P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake
Firecracker
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Goblin Gang
Firecracker Knight Earthquake
Firecracker
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Firecracker Earthquake
Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake
Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Earthquake
Firecracker
P.E.K.K.A
Firecracker Earthquake
Earthquake Goblin Gang
Firecracker
Knight Goblin Gang Firecracker
Firecracker Earthquake
Firecracker P.E.K.K.A
Goblin Gang Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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